Search found 229 matches

by Duck
Sun 29 May, 2005 11:57 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 824077

Looking good Spencer! I used that gray trick on the rupies in Corbin too :p Looks wackey. Nice the framerate is high enough. I love the way the engine handles game dynamics in a very original way. Good stuff.
by Duck
Sat 28 May, 2005 3:01 am
Forum: Off Topic
Topic: Killzone 2
Replies: 15
Views: 10451

I've seen the Killzone preview, and I have to say it looks pretty good. As already said, it isnt rendered in realtime so it is still to be seen how the final hardware will draw it.
by Duck
Mon 23 May, 2005 10:15 pm
Forum: Program Ideas
Topic: Heretic on an 83+ to 84+SE
Replies: 46
Views: 59709

From what I heard from Coelurus and read from this website, it is a game engine uniquely based on the idea of plugins. These plugins, carrying changes in game behaviour like graphics, shaders, AI, or anything else can be loaded in real-time, which minimizes load times. Sounds great, and I'm curious ...
by Duck
Mon 23 May, 2005 10:11 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 612618

Nice CoBB :lol:
I believed you from the first instant :)


By the way you're using smileys? Wow, I didnt know you had it in you. :wink:
by Duck
Mon 23 May, 2005 3:24 pm
Forum: Grayscale Dev Kit
Topic: Question
Replies: 26
Views: 57570

I once wanted to turn this into a game but it ended up as a programming example for GPP.
by Duck
Mon 23 May, 2005 9:27 am
Forum: Program Ideas
Topic: Heretic on an 83+ to 84+SE
Replies: 46
Views: 59709

Sledge? Wasnt your 3d engine called Hades, so have you changed its name? I'm curious how the project is evolving, is there anything new to tell? Your website doesnt give much information unfortunatly.
by Duck
Sun 22 May, 2005 10:52 pm
Forum: Off Topic
Topic: immortality rings?
Replies: 30
Views: 13346

Lets face it, how exactly is a bunch of magnets gonna save you if a car crashes into you? not to say, even did if you stop aging *laughs histerically*, you are still losing hundreds of brain cells each day... (brain cells don't reproduce) thus you would die from brain damage. The body is able to pr...
by Duck
Sun 22 May, 2005 7:55 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 612618

Oh this is just terrible. Did you lose more important source?
by Duck
Sun 22 May, 2005 6:02 pm
Forum: Off Topic
Topic: ASCIICASTER
Replies: 30
Views: 13179

Oh this is Brilliant!! :D An ascii raycaster. The pure asciiness of this is sweetness. :D
by Duck
Thu 19 May, 2005 1:18 pm
Forum: Off Topic
Topic: Nintendo Revolution Revealed?!
Replies: 271
Views: 80316

The weblog's theories are interesting. It could be true, but it feels too unreal to me... Nintendo releasing a VR headset? Nice, but I dont see it coming, at leat not in the form presented in the video. But then again, the Nintendo On could be an ugly design, but real concept. Nintendo has never bee...
by Duck
Wed 18 May, 2005 10:45 pm
Forum: Off Topic
Topic: Playstation 3 Revealed
Replies: 61
Views: 26383

Isnt it just possible to EDIT you posts? Forgive me if I'm wrong.
by Duck
Tue 17 May, 2005 12:40 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 824077

I've asked this earlier, but are you still not planning to implement 8-way scrolling? Everything other then that looks perfect. Done. Opening-seeking collisions are somewhat confused, but it seems alright. Wow, this is great! I assume you split the diagonal movement into (X_movement -> collision_ch...
by Duck
Mon 16 May, 2005 7:07 pm
Forum: Grayscale Dev Kit
Topic: 16x16 masked?
Replies: 13
Views: 30092

No I have not included such routine in the package. You'll have to write one yourself.
by Duck
Mon 16 May, 2005 8:33 am
Forum: Off Topic
Topic: The New MechWarrior for 43k
Replies: 17
Views: 10757

And 1.5 km/h... You could steal something, walk ten times around the policeman, and walk away. :)
by Duck
Sun 15 May, 2005 10:33 pm
Forum: General TI Discussion
Topic: Ti-85 on your DS
Replies: 24
Views: 9521

The program has been updated...
http://ds.rorexrobots.com/calc/

from site: "Now supports 82, 83, 85, and 86 Calculators. However, Input is broken on 82, 83 doesn't even boot right now. And 85 & 86 are basically the same, except 85 is a little faster."