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Duck wrote:I've asked this earlier, but are you still not planning to implement 8-way scrolling? Everything other then that looks perfect.
Done. Opening-seeking collisions are somewhat confused, but it seems alright.
Wow, this is great! I assume you split the diagonal movement into (X_movement -> collision_check) -> (Y_movement -> Y_collision_check). It made things much simpler in the Mario engine when Joe hinted me about this
Besides, cant you just skip the opening-seeking collision in case of diagonal movement? I think it doesnt really matter gameplay-wise.
Spencer, I've got one question, how is the gameplay speed? When I played Sam Heald's demo, it seemed as if Link moved way too slow for how big he was on screen, compared to the Gameboy games. Thanks,
Long retired from this forum. For all of those who are still coding here back from the days I posted, rock on.
If you are interested to see what I am working on now go to http://www.axulyon.com/