A Life of Crime

A forum where you can announce your awesome project(s).

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nepmarauder
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A Life of Crime

Post by nepmarauder »

Hello,

My name is Nick Peters. I am a new member of MC.

I would like to announce a project that me and a friend, Shawn Khamaneh, are working on.

We are planning on releasing a series of shooters ranging from an arcade rail-shooter, to a 2D side-scroller (like Mario or Metroid), to a 3D raytracer or maze (like any Basic maze you have seen, but with Asm extras).

You will be able to view the latest updates and download the updated versions beginning towards the end of April.

Just visit sentertainment.net. Your No. 1 Source for Innovation!

If you have questions or suggestions, post letter in the upcoming, updated forums or e-mail me at nepmarauder@yahoo.com.

Thanks for Reading
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tr1p1ea
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Post by tr1p1ea »

Sounds cool, you will have to keep us posted! :).
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the_unknown_one
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Re: A Life of Crime

Post by the_unknown_one »

nepmarauder wrote:I am a new member of MC.
??? :? Is he really a new member of MC?
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tr1p1ea
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Post by tr1p1ea »

Member as in he just signed up to the forums.
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Post by nepmarauder »

My apologies. I have signed up for the forums. I am not a member. :)

As for sentertainment.net. The forums are not updated yet. I will keep you posted for the update!
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the_unknown_one
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ah

Post by the_unknown_one »

Ah, okay. :lol: Sounds nice, keep us updated! :wink:
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Madskillz
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Post by Madskillz »

sweet keep us posted...I am guessing these games are going to be in BASIC with the help of ASM utlities right?
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Post by nepmarauder »

Well, we could do it in Basic with Asm utilities, but we are going the road of pure Asm, with the help of TI Power!

At first we were going to use TI Power for all of the Asm programming, but we noticed that it was not going to happen. TI Power does not offer enough functions.

However, we still wan't to use TI Power for the repetive steps such as if statements and sprites. So, I learned a little bit of Asm and Shawn started adding functions to the TI Power file.

When we are finished, we will have the ability to display RIGView grayscale pictures (I finished one of Al Capone last night), fading in and fading out, etc.

Pretty much, it is a tweaked version of TI Power with a bunch of Asm extras!
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Post by Shadow Phoenix »

nepmarauder wrote:Well, we could do it in Basic with Asm utilities, but we are going the road of pure Asm, with the help of TI Power!

At first we were going to use TI Power for all of the Asm programming, but we noticed that it was not going to happen. TI Power does not offer enough functions.

However, we still wan't to use TI Power for the repetive steps such as if statements and sprites. So, I learned a little bit of Asm and Shawn started adding functions to the TI Power file.

When we are finished, we will have the ability to display RIGView grayscale pictures (I finished one of Al Capone last night), fading in and fading out, etc.

Pretty much, it is a tweaked version of TI Power with a bunch of Asm extras!

hmmm.....care to send it to me ^_^ ?
it would really help me with stacks
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Post by tr1p1ea »

Asm is always a good idea. And grayscale goodness makes me very happy, i cant wait to see a screenie :).
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Post by nepmarauder »

You will be able to download the intro soon at, www.sentertainment.net .

Right now, Shawn is updating his forum page (sentertainment.net) to include TI discussion. Also, I not sure were he is in adding to the TI Power Library. :?

I'm still touching up the current program.

As of now, I have the main intro finished, the title screen, the title screen menu, the introduction story, and the credits.

I am adding some gray-scale pictures today, for the introduction!

Also, I have some of the basic gaming elements close to finished, like the weapons with animation, ammo, health, etc.

No actual game yet. :(

I will keep you posted!
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Post by Shadow Phoenix »

i meant ti power. :D
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Post by Madskillz »

Sweet...pure ASM is always nice! I prefer that anyhow! :wink:
GS is even better and Al Capone is tight! Keep it up, I cant wait to see more! :)
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Post by nepmarauder »

I continuing to work on the gray-scale intro.
I need to alter the code to return to the "point of entry" (place where I called the code). It sounds easy, but it just doesn't like some of my routines. I'm going to keep on working.

Shadow Phoenix, what are you trying to do with TI Power?
I've learned that TI Power and the cz80 assembler do not like certain statments, such as B_Call, use for buffers. Instead, I have to do this:

Example:
AsmOn
asm code to draw a picture to the buffer
AsmOff
CopyBuffer
AsmOn
more asm code
AsmOff

or I think you can call the CopyBuffer label

Example 2:
AsmOn
asm code to draw picture to buffer
call COPYBUFFER
more asm code
AsmOff
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Post by CoBB »

What exactly is the point of using TI power here?
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