Bomb-diffusion sim
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Bomb-diffusion sim
Hey guys, my friends thought i should make a bomb-diffusing type game. (they also think i should make it russian-roulette style) Let me know if you think that'll be any good. I want it to be real good and not something crappy i could throw together in like 30 minutes. pm if you want to help? BTW its gonna be in BASIC cuz i dont know ASM
Truly great madness cannot be achieved without significant intelligence.
http://www.xanga.com/jakku_kun, rants by me.
http://www.xanga.com/jakku_kun, rants by me.
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- New Member
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nvm, plz close thread
Truly great madness cannot be achieved without significant intelligence.
http://www.xanga.com/jakku_kun, rants by me.
http://www.xanga.com/jakku_kun, rants by me.
Trying to postcount++ there? Eh, That_One_Guy?
Well, actually I kind of like the idea. I don't exactly know what kind of gameplay you had planning, but these "beat the clock" games work well with BASIC if you ask me. Was this a purely text-based game or did you have something graphical in mind?
Well, actually I kind of like the idea. I don't exactly know what kind of gameplay you had planning, but these "beat the clock" games work well with BASIC if you ask me. Was this a purely text-based game or did you have something graphical in mind?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
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Oh no, nothing like that at all, just i ended up throwing something together in 15 minutes. Its graphical, btw. It uses one pic, though. Lost the source, but it's on a friend's calc; i'll have it on here tomorrow for sure.
Truly great madness cannot be achieved without significant intelligence.
http://www.xanga.com/jakku_kun, rants by me.
http://www.xanga.com/jakku_kun, rants by me.
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Here's the code:
ClrDraw
RecallPic 0
DelVar ADelVar BDelVar C
30->A
Lbl 0
randInt(1,3)->B
randInt(1,3)->C
Text(10,15,"1
Text(10,70,"2
Text(50,15,"3
Text(-1,19,35,A
A-1->A
If A÷0
Then
ClrDraw
Text(0,0,"BOOOOOOM!
Return
End
DelVar (theta)
getKey->(theta)
If (theta)=92
Goto 1
If (theta)=93
Goto 2
If (theta)=94
Goto 3
If (theta)=0
Goto 0
If (theta)(not equals)92 or (theta)(not equals)93 or (theta)(not equals)94
Goto 0
Lbl 1
If B=1
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=1
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
Lbl 2
If B=2
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=2
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
Lbl 3
If B=3
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=3
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
ClrDraw
RecallPic 0
DelVar ADelVar BDelVar C
30->A
Lbl 0
randInt(1,3)->B
randInt(1,3)->C
Text(10,15,"1
Text(10,70,"2
Text(50,15,"3
Text(-1,19,35,A
A-1->A
If A÷0
Then
ClrDraw
Text(0,0,"BOOOOOOM!
Return
End
DelVar (theta)
getKey->(theta)
If (theta)=92
Goto 1
If (theta)=93
Goto 2
If (theta)=94
Goto 3
If (theta)=0
Goto 0
If (theta)(not equals)92 or (theta)(not equals)93 or (theta)(not equals)94
Goto 0
Lbl 1
If B=1
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=1
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
Lbl 2
If B=2
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=2
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
Lbl 3
If B=3
Then
ClrDraw
Text(0,0,"You deactivate the bomb!
Return
End
If C=3
Then
ClrDraw
Text(0,0,"BOOOOOOOM!
Return
End
Goto 0
Truly great madness cannot be achieved without significant intelligence.
http://www.xanga.com/jakku_kun, rants by me.
http://www.xanga.com/jakku_kun, rants by me.