RGP: Revolution Grayscale Package

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Jim e
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Post by Jim e »

No. they are not Iondependant. They use alot of morphic code to speed up drawing, Ion could not do this becuae it never knew where the routines would be in the ram.

And yes I am going to write more masked sprite routines, just later, school is slowing me down.
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tr1p1ea
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Post by tr1p1ea »

Trying to write MaskedClipped routines without SMC can make your routines very slow, which is bad for app programmers i suppose.

I remember i found one tha ti wrote ages ago and it is huge! ROFL! :).

*hides*
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Post by CalcKing »

tr1p1ea wrote:I remember i found one tha ti wrote ages ago and it is huge! ROFL! :).
I thought you said "that TI wrote" for a second.... I'm guessing you meant "that I" because I don't know what TI would need a masked clipped sprite routine for. :lol:

I know, it was just a typo, but I found it amusing. :twisted:
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Post by DarkAuron »

ha, I read it like that too.
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Madskillz
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Post by Madskillz »

I did too...ha ha.

keep us posted aight jim! :twisted:
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Shadow Phoenix
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Post by Shadow Phoenix »

me to, and the Grayscale is nice.
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tr1p1ea
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Post by tr1p1ea »

Bah, my typing has caused mass confusion!

I was looking at how CrASH_Man did his masked clipped routines and i ended up making a gsMaskedClippedSprite routine that uses more SMC than any routine should be allowed to use :). Im not sure how fast it is though, i will have to test it.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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tr1p1ea
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Post by tr1p1ea »

So what sprite routines have you created for this package?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Jim e
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Post by Jim e »

uhhh. :oops:

I've been busy all week, I'm barely getting the mapper done today.

:( If not one thing it's another.

That's it coding ten sprite tonight!
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tr1p1ea
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Post by tr1p1ea »

Hehehe, well there is no rush ... and i am certianly in no position to push anyone into coding. I havent coded much at all in months!

*hides*
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Post by Toaster »

I havent been codeing very much eather. :cry: There's no rush. If you rush you might miss a bug or something just take your time. :wink:
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tr1p1ea
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Post by tr1p1ea »

Sometimes when i return to something that i coded a little while ago i am like "What the hell have i written here?" or "What does this do?" and i have to try and figure out what i was doing :).
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Post by Spencer »

I do that to things I wrote fifteen minutes ago. Not commenting doesn't help, but this does, haha:

Code: Select all

ef_invunerable	= 7
e_invunerable	= 1<<ef_invunerable
ef_invincible	= ef_invunerable
e_invinceible	= e_invunerable
Odds are if you've got the idea, I'll have an equate for it.
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Jim e
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Post by Jim e »

Yeah and that is really bad when you try to optimze the hell out of something and you don't comment. Your suddenly left with cryptic code that makes no sense. You can only hope you've debugged already.

Oh as far as RGP goes i'm taking a break to work on another project. I've been looking at that same test pattern for as long as I can remember.
I can't stares at it no mores!!!!
I'm starting a new project codenamed smo. It should be simple enough, I have all the pieces I just need to put them together and add a gui.

Though I could be more Inclined to finish if I could get my hands on some decent GS tiles and sprites. *cough*megaman*cough*

Sidenote:
Damm!!! I'm gone for an hour add tr1p goes on a posting rampage racking up 700 :shock: :shock:
My 500 seems meager. :(
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Post by kv83 »

smo = Super Mario Online ? :P
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