RGP: Revolution Grayscale Package
Moderator: MaxCoderz Staff
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- Calc Master
- Posts: 1089
- Joined: Fri 17 Dec, 2004 9:53 am
lol
mnc2fan, my 83+ also runs Desolate at frequency 6...
- tr1p1ea
- Maxcoderz Staff
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I actually have a whole slew of grayscale routines which are compatible with GPP created software, but of course i seriously doubt any are as good as this.
I have actually been thinking about re-writing Desolate to make it smaller and faster, but thats something for my spare time ... which i dont really have much of.
I may think about using this package when the time comes, but that wont be for a while.
I have actually been thinking about re-writing Desolate to make it smaller and faster, but thats something for my spare time ... which i dont really have much of.
I may think about using this package when the time comes, but that wont be for a while.
- dysfunction
- Calc Master
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- Jim e
- Calc King
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Hi Y'all!
I've so far rewritten all of ducks routines and added Sprite clipping and interrupt based contrast control.
So my question is, Are there anymore routines you would like included?
I have a large sprite Vert flip routine, and some old Aligned mappers so if theres anything that may be useful go ahead and ask.
I've so far rewritten all of ducks routines and added Sprite clipping and interrupt based contrast control.
So my question is, Are there anymore routines you would like included?
I have a large sprite Vert flip routine, and some old Aligned mappers so if theres anything that may be useful go ahead and ask.
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- Calc Master
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ah
You rewritten ALL his routines? Including gslargesprite? Nice, i thought u wouldn't do it. I dont really need any other routines... Just make it as good as u can
- Jim e
- Calc King
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Well those no fun in just letting him give them to me. I could've just left the ion routines, but I want to make them better.
What I really need are ideas, beyond sprite masking I can't think of any thing else to make.
Quick question, does anyone have the 83 equates to GetK(GetCSC), I've just noticed something in ducks code that doesn't match the 83+ equates.
What I really need are ideas, beyond sprite masking I can't think of any thing else to make.
Quick question, does anyone have the 83 equates to GetK(GetCSC), I've just noticed something in ducks code that doesn't match the 83+ equates.
- kv83
- Maxcoderz Staff
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If you want to have fun try this: (I was planning to try it sometime)
A Gs routine, which makes a certain area one level darker/lighter.... like you have something like a window in the playfield, and if you walk behind it, your whole sprite goes one level lighter... with that, you can get very nice effects in gs
A Gs routine, which makes a certain area one level darker/lighter.... like you have something like a window in the playfield, and if you walk behind it, your whole sprite goes one level lighter... with that, you can get very nice effects in gs
- tr1p1ea
- Maxcoderz Staff
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Yeah Jim e i know what you mean, its always more satisfying to write routines yourself. The routines in Ducks package were kind of wastefull as they did all of the position calculating twice as the standard routine was called twice with the buffers switched. Its much better to get it all done in the same routine. Probably the best one i had was a gsLargeMaskedClippedSprite routine. You are doing great work here .
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- Extreme Poster
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- Location: Lost in a land of mysteries.....
That would be really nice!! It would be a great bonus to RGP.
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
- GuillaumeH
- Regular Member
- Posts: 143
- Joined: Fri 17 Dec, 2004 8:30 pm
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Jim e> Do your routines have calls to ION's routines ? I remember that Duck's routines first called ION's routines, and then I proposed small modifications that took a few extra bytes in order to make it ION-independent, which is useful to make TI-83 programs for Venus.
Also, are there masked sprite routines ?
Also, are there masked sprite routines ?