Metroid sprites
Moderator: DarkAuron
Metroid sprites
To prove even moreso that I'm not completely inactive in my existance, I've been working on some Samus sprites in 4 level grayscale. See below!
Conceptual screenshots (may have nothing to do with Metroid 68k):
Sprite workspace (in case anyone doesn't believe I do this by hand).
Conceptual screenshots (may have nothing to do with Metroid 68k):
Sprite workspace (in case anyone doesn't believe I do this by hand).
Last edited by DarkAuron on Mon 22 May, 2006 4:01 am, edited 8 times in total.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
The samus sprites are constrained to 16x24 and the morphball is a mere 8x8. If any of you remember Ben Cherry's Metroid 68k, his samus sprites are actually the same size.. and after contacting him it looks like I'll be doing graphics for him This won't slow me down from doing other things though.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Hey, DA, is your avatar the giant bunnyrabbit from Donny Darko?
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
Timendus: Yes.
leofox: Because when I make the sprites, I resize to 45%, spiff up the smaller, colored version, then convert to 4lvl GS and enhance that and outline. Takes me at least half an hour per sprite. It'd take extra work for the b&w ones which I really don't care to make.
leofox: Because when I make the sprites, I resize to 45%, spiff up the smaller, colored version, then convert to 4lvl GS and enhance that and outline. Takes me at least half an hour per sprite. It'd take extra work for the b&w ones which I really don't care to make.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194