[Staff][Beta] Pure TI-le
Moderator: MaxCoderz Staff
Lbl/goto arent reliable, sure you can get fast speed with them with no mem leak sometimes, but when the goto instruction is encountered there is always a delay before it find the lbl. When they are at the bottom of prgm you can get 0.5 secs loading per goto, which isnt reliable. I recommend for(, while, repeat
well, I guess I understand what you mean...but I think that It'd realy depend on how many 'events' you had. I don't understand why a collison isn't an event but a dialouge opportunity is, but it doesn't realy matter.
to be neat, you COULD make animated vector characters which actualy move as there "joints" move in your battle engine. Or not, I just think that'd be the shiz.
to be neat, you COULD make animated vector characters which actualy move as there "joints" move in your battle engine. Or not, I just think that'd be the shiz.
well I meant ROL3, sry I didnt specified itdysfunction wrote:And it's almost as fast even though they were in ASCII
and #tcpa isnt Maxcoderz channel, its a general TI calc channel, altough there are some trolls who hang here. I would recommend #unitedti channel on irc://unitedti.org or #omnimaga on the efnet server
It seems JavaMan is somewhat right. He figured out if you Return from a program, the RAM used for block tracing is flushed out, thus I can defy proper syntax without having a crash. At least, that's what I'm hoping. I modified my Number testing program and it exceeded 8000 without any slowdown at all, so I threw this logic into TILEDATA, and what do you know? It runs almost 3x faster.
So if you'd like this enhancement, download the updated TILEDATA program and enjoy! The character even moves faster since his data is in there.
Download!
So if you'd like this enhancement, download the updated TILEDATA program and enjoy! The character even moves faster since his data is in there.
Download!
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- Calc Master
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- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
I've never noticed too great a drain on my calc's batteries, and I send images to it all the time- I constantly re-arrange my sprite sheets to save space, and update the images on calc, and my batteries still ususally last 4-6 months.
"You're very clever, young man, but it's turtles all the way down!"