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- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
Hello
Im sorry for the double post but I would really like it if someone could answer my questions in my previous post (See above )
My to do list
1) Put in the easter egg imput thingy
2) Put in the final size of the map in the whole program (I still havent done that )
3) Put in the scrolling in the grey scale viewer.
4) Finish all the grey scale sprites (I have about 1/4 of them done)
5) Release the game
6) Work on my rpg project...
Also I really wish that someone could reply to this post and answer my questions
Im sorry for the double post but I would really like it if someone could answer my questions in my previous post (See above )
My to do list
1) Put in the easter egg imput thingy
2) Put in the final size of the map in the whole program (I still havent done that )
3) Put in the scrolling in the grey scale viewer.
4) Finish all the grey scale sprites (I have about 1/4 of them done)
5) Release the game
6) Work on my rpg project...
Also I really wish that someone could reply to this post and answer my questions
Well I dont recommend strings if you are going to use grayscale because map loading will take at leasat 20 seconds but if you decide to use them anyway letters in strings work a bit similar than digits. If thechaaracter is a "E" for example it will display a wall, if its a "H" it will display a ladder, etc. They are extremly complicated to use thoughDragonwarrior333 wrote:Hmm I might add a character but where would I put it (Builder or greyscale program)
If I add it to the greyscale ill have to not put in the screen by screen scrolling..........
Progress:
Well I havent been working on it for awhile, just on other small programs like the 8x8 sprite editor and the randon 16x16 random mirror (It makes a 8x16 and then mirrors it across and it looks really cool )
The project isnt dead but I really want to finish my small projects.
But for the record, how do you upload programs?
Also,Kevin do you have an answer?Ps: Kevin I was looking at your program and I noticed you used letters as parts of your strings could you explain how your string storing works, or is it top secret . Because its alot better thn using 1s and 0s .
PS.(Or would that be PPS ) The 8x8 sprite creator now shows the demo as a 16x16, I might not work on a 8x8 preview because the 16x16 preview had more than a 3 line algorithim and it took me awhile to do it.
Also is there a pxl line tool on the calculator like line( only it takes pxl cordinates instead of pt ???
Use Pxl-on(, Pxl-off, pxl-change instead of pt-on, pt-off and pt-change because they take the same coordinatew than text( and its faster. Unfortunately there is no line( command that use pxl coordinate
Of course you can use coordinates from 0 to 94, and 0 to 62 for coords with Line(! That's what Senilym and Tankies do! You have to set Xmin to 0, Xmax to 94, Ymin to -62, and Ymax to 0. Reason why Ymin would be -62 and Ymax would be 0 is because to have 0,0 at the top left, you'd have to be in the 4th quadrant of the cartesian plane, so Y coords are negative and X are positive; -62 is smallest number allowed, 0 is maximum.
So whenever you use Line( you'd use coordinates as usual except make sure the Y coords are negative. And instead of adding positive numbers, you'd be subtracting positive or adding negative. Get it?
Example code:
So whenever you use Line( you'd use coordinates as usual except make sure the Y coords are negative. And instead of adding positive numbers, you'd be subtracting positive or adding negative. Get it?
Example code:
Code: Select all
0->Xmin:94->Xmax
-62->Ymin:0->Ymax
For(I,0,94
Line(I,0,I,-62
End
For(I,0,62
Line(0,-I,94,-I,0
End
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- dysfunction
- Calc Master
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- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
Hello
@DarkAuron: I had alreadl known about the window thing but hated to use negatives because you have to change the code so you subtract a negative and so on ....
Well the LAST things stand
Greyscale sprites
Greyscale scrolling
----------------------------
PS: If I post some code can you guys give me a little optimization help (Most of the things are because the speed is kinda slow ) because this game is almost done
PPS: My new rpg might be a Dragon Warrior one
@DarkAuron: I had alreadl known about the window thing but hated to use negatives because you have to change the code so you subtract a negative and so on ....
Well the LAST things stand
Greyscale sprites
Greyscale scrolling
----------------------------
PS: If I post some code can you guys give me a little optimization help (Most of the things are because the speed is kinda slow ) because this game is almost done
PPS: My new rpg might be a Dragon Warrior one
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- Calc Wizard
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Not at all, just doDragonwarrior333 wrote:Hello
@DarkAuron: I had alreadl known about the window thing but hated to use negatives because you have to change the code so you subtract a negative and so on ....
Code: Select all
Pxl-On(A,B
Pxl-Off(C,D
Line(F,-E,H,-G
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
Hello, I feel pretty stupid bringing this topic back to life but I heard a comment yesterday that got me thinking. The coment was that less than half of the games on Maxcoderz get fully completed. I thoght about it and, not that really anyone cares, but the game has been done for well ........... about May of last year .
I never released it because:
1) It was three programs (Which could be put together) the old Xlib program, and omnicalc.
2) It was so horibly s.......l......o.......w ( Not optimized )
3) I was too lazy to host it.
I was thinking of using Kerm's "file decoder thingy" to see my code because I hate to look at code on calc to see if I can optimize it more.
PS: I still program but I have expanded to learn HTML, VB, some C++ (Allegro), and might start JAVA
I never released it because:
1) It was three programs (Which could be put together) the old Xlib program, and omnicalc.
2) It was so horibly s.......l......o.......w ( Not optimized )
3) I was too lazy to host it.
I was thinking of using Kerm's "file decoder thingy" to see my code because I hate to look at code on calc to see if I can optimize it more.
PS: I still program but I have expanded to learn HTML, VB, some C++ (Allegro), and might start JAVA
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- Calc King
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- dysfunction
- Calc Master
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- Location: Through the Aura
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- Calc King
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