Sort of "announcing my project", but it's not calculator related so I've stuck it in Off Topic.
I'm developing a conversion of the BBC Micro game Fire Track to the Sega Game Gear, after my conversion to the TI-83 Plus (ignore "Fire Track", "Fire Track 2" was the proper conversion).
Anyone else do any non-TI console development? I've done some mobile phone work in the past (ick, Java is the tool of the Devil!) so this is a nice return to Z80 coding.
Hey ben, looks cool. Is Game Gear 16 colour or something? Ive done a smidgen of GBA coding but nothing too spectacular. The scrolling video is really nice too .
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
The Game Gear is 32 colour, split into two palettes of 16 colour each. One palette is used for the background tiles, the other for foreground tiles.
The Master System had a fairly ugly palette (each colour value was held as an 8-bit colour, --RRGGBB), but the Game Gear uses two bytes per colour (----RRRRGGGGBBBB). I'm using the original Fire Track (which used four colours for the backgrounds) as the base for the tiles.
FrostFusion wrote:I love the sega game gear...wanna give m a copy for free when its done
I can't burn custom ROMs, if that's what you mean - the components are quite expensive themselves, a ROM burner would also be very expensive and I don't have any tools for surface-mount electronics. The dev cart I'm using is a £50 affair with what I assume are EEPROM or RAM chips on it that can be programmed with through the parallel port. The circuit board sticks a good way out of the top of the cart...
I will (naturally) release the .GG ROM file for use in an emulator, though. If you get a dev cart you could send that to it and play on hardware if you really wanted.