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crzyrbl
Calc Wizard
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by crzyrbl » Fri 12 Aug, 2005 10:49 pm
http://www.ebaumsworld.com/games/n-game.html
nuff said. some one should make this game for ti
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threefingeredguy
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by threefingeredguy » Sat 13 Aug, 2005 6:10 am
that game was so awesome@!@!!!!!!!!!!!! i played it for 3 hours!!!!!!!!!
my pheta comes close but not. the physics are sooooo cooL!
crzyrbl
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by crzyrbl » Sat 13 Aug, 2005 6:51 pm
i swear it takes all of the cool parts from every game.
ninjas
sonic's speed
megaman's wall jumping
mario's thwomps
guns
gold
and look at the amount of lvls!
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threefingeredguy
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by threefingeredguy » Sat 13 Aug, 2005 7:32 pm
its awesome! maybe i can use bits of it as part of ssp 2
Stickmanofdoom
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by Stickmanofdoom » Sat 13 Aug, 2005 7:48 pm
Here is the
offical website , where you can download the game and visit the message boards ect. I once considered making this for 83+, but I figured you would either need scrolling, or really small levels. Perhaps you could use 4x4 sprites instead. As for the physics, a modified Acelgoyobis engine might work well.
threefingeredguy
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by threefingeredguy » Sat 13 Aug, 2005 7:53 pm
use my scrolling engine from Space Station Pheta. its under announce your projects section of the forum.
[edit]
nvm it would need to be smooth scrolling. still check the game out.
Stickmanofdoom
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by Stickmanofdoom » Sat 13 Aug, 2005 8:01 pm
It's not that I wouldn't be able to make the scrolling engine, I just don't think you would want scrolling in a puzzle-platformer like "n".
crzyrbl
Calc Wizard
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by crzyrbl » Sat 13 Aug, 2005 9:25 pm
it's called "n"-game. i still think it would be nice to see what it would look like on the calc...
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Kozak
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by Kozak » Sun 14 Aug, 2005 11:05 am
The overview off the level will be completely lost on the calculator. There is no reason why it couldn't be ported though.
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dysfunction
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by dysfunction » Sun 14 Aug, 2005 5:27 pm
Well, the levels would have to be smaller, but one could always make the character 4x4, and each dot 1x1. But WOW is that game awesome!
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