Tiny Dude

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DarkAuron
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Tiny Dude

Post by DarkAuron »

Some of you might know of my Tiny Dude series. I'm thinking about creating a simple SSB-esque game with Tiny Dude in it, only 2 players at the same time though, in pure TI-BASIC. If I'm thinking correctly it actually wouldn't be that slow, but it depends. For those of you who don't know what Tiny Dude is, or just want to see all of Tiny Dude stuff on the same page... look no further:

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threefingeredguy
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Post by threefingeredguy »

DA i swear he looks just like the guy from space station theta (see my post in announce projects) can i PLEASE use the sprites :cry:
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Spengo
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Post by Spengo »

hey cool! :D This looks fun. *goes to check out tiny dude stuff*
bananas... o.o
leofox
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Post by leofox »

I made a little tiny dude demo on my calc, just to see if it is possible. It supports running(2 separate frames), kicking (2 frames) and blocking. It runs pretty fast on a 6mhz calc. I would upload it somewhere, but i still have no cable..
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DarkAuron
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Post by DarkAuron »

I too tested my copy, mine doesn't have kicking or blocking but he stops into a standing position if he's not moving. It runs really fast at 6mhz and sick-fast at 15mhz, so if I put a delay at 15mhz it displays perfectly with no pixel lag.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
leofox
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Post by leofox »

Yeah mine has a standing position too. I'm not too happy with the speed, i should optimize it a bit. But i am really picky for speed, i NEED high fps :P .

Too bad tiny dude always looks to the left in my program.
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DarkAuron
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Post by DarkAuron »

Mine would be standing, running, jumping, kicking, crouching (I need to make a crouching frame anyways), and blocking by now if I had good batteries for my calc :P

Edit: Oh, here's what I *did* manage to make: Image
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
leofox
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Post by leofox »

lol mine is faster. How many pixels does it increase every time you press the
key?
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threefingeredguy
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Post by threefingeredguy »

DarkAuron wrote:It runs really fast at 6mhz and sick-fast at 15mhz, so if I put a delay at 15mhz it displays perfectly with no pixel lag.
about that,

Code: Select all

b_call(_SetExSpeed)
If I have a nostub program with that in it at the beginning of a basic prog
and a set speed back to normal at the end of the basic prog, will it run faster in the basic program?
Last edited by threefingeredguy on Thu 17 Nov, 2005 1:19 am, edited 1 time in total.
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Jim e
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Post by Jim e »

threefingeredguy wrote:

Code: Select all

b_call(_SetExSpeed)
if i have a nostub pro with that in it at the beginnign of a basic prog
and a set speed back to normal at the end of the basic prog, will it ruyn faster in the basic program?
No, on an SE basic progs run at 15mhz natively. I don't know how you could set that down. Hell even the homescreen seems to be step up to 15mhz at certain times.
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threefingeredguy
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Post by threefingeredguy »

what if i wanted to set it to FF (max) and then set it back to regualr, would i be able to do that or would the os reset it when i exit the asm program that called it?
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Post by Jim e »

Wouldn't do squat.
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Spooner
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Post by Spooner »

So you already have tiny dude in a game? If so where can we download it?
DarkAuron
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Post by DarkAuron »

*Edited for good reasons, further posts may be confusing.*
Nope, it's not a game, just a bunch of testing. And no, you can't get it anywhere :P At least not yet, I don't know if it'll be considered a game anytime, it's just an experimental thing.
Last edited by DarkAuron on Sun 07 Aug, 2005 9:12 am, edited 1 time in total.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Spooner
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Post by Spooner »

DarkAuron wrote:No. And nowhere. *stab* Don't assume that because something is there that it's a game and that everyone can be happy and instantly get it. :x :evil: :x :evil: :x *smashes apart a table* I hate TI.

Sorry man it was just a question.
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