A forum where you can announce your awesome project(s).
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DJ_O
Calc King
Posts: 2324 Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
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by DJ_O » Wed 18 May, 2005 3:06 pm
well.. that my current project I'm working on with drak dragon..
battle engine done, intro and character sprites too by drak
I need to work on the map engine... and convert it to xLIB APP to add grayscale support on overworlds. well heres some screenshots
anim (thx to FD emu for not supporting contrast effect <_<)
lot of info here
http://s7.invisionfree.com/Omnimaga/ind ... owtopic=49
...basically a sequel to FF1 nes story...
I'll try to post updates here too but its in BASIC with asm libs... still cool tho... but thats just me and drak opinion... and a few others I think...
Patori
Maxcoderz Staff
Posts: 1479 Joined: Sat 18 Dec, 2004 3:51 am
Location: Toledo, Ohio, USA
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by Patori » Wed 18 May, 2005 3:12 pm
wow... that looks nice!
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
Drak Dragon
Sir Posts-A-Lot
Posts: 157 Joined: Fri 11 Mar, 2005 1:12 pm
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by Drak Dragon » Wed 18 May, 2005 8:05 pm
I want to make a comment, but I wont, so i'll water it down: it's Lovely.
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Drak
tr1p1ea
Maxcoderz Staff
Posts: 4141 Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
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by tr1p1ea » Wed 18 May, 2005 9:01 pm
Wow, that truely is amazing Kevin!
.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
tokijnct
Regular Member
Posts: 105 Joined: Sat 18 Dec, 2004 3:01 pm
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by tokijnct » Wed 18 May, 2005 9:23 pm
Wow
...nice sprites drak!
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Toaster
Extreme Poster
Posts: 322 Joined: Tue 15 Feb, 2005 12:08 am
Location: Lost in a land of mysteries.....
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by Toaster » Wed 18 May, 2005 10:20 pm
This game looks sweet I have a new game I'll be releaseing soon a RPG.
What does the over head maps look like???
Drak Dragon
Sir Posts-A-Lot
Posts: 157 Joined: Fri 11 Mar, 2005 1:12 pm
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by Drak Dragon » Thu 19 May, 2005 11:56 am
tr1p1ea wrote: Wow, that truely is amazing Kevin!
.
*cough*hesdoingthemapprogram*Cough*
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Drak
dysfunction
Calc Master
Posts: 1454 Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura
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by dysfunction » Thu 19 May, 2005 12:03 pm
heeheeheee... I've already gotten to beta-test the battle engine, and I must say it's incredibly sweet.
"You're very clever, young man, but it's turtles all the way down!"
thecheat
Calc Guru
Posts: 901 Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........
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by thecheat » Thu 19 May, 2005 12:16 pm
I wish I could do that...
*wants to test beta games*
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 19 May, 2005 2:04 pm
There kinda blocky...try to round them off a little more (especialy the girl)
tr1p1ea
Maxcoderz Staff
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by tr1p1ea » Thu 19 May, 2005 2:07 pm
Lol, sorry Drak Dragon ... AWESOME sprite work
.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Patori
Maxcoderz Staff
Posts: 1479 Joined: Sat 18 Dec, 2004 3:51 am
Location: Toledo, Ohio, USA
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by Patori » Thu 19 May, 2005 2:27 pm
It looks very nice.... A lot of awesome sprite work has been going around...
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
thecheat
Calc Guru
Posts: 901 Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........
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by thecheat » Thu 19 May, 2005 3:22 pm
i wish I could draw humans/humanoids that good!
Patori
Maxcoderz Staff
Posts: 1479 Joined: Sat 18 Dec, 2004 3:51 am
Location: Toledo, Ohio, USA
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by Patori » Thu 19 May, 2005 3:59 pm
I sorta don't like the way the fighter looks in his hair area!
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
thecheat
Calc Guru
Posts: 901 Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........
Post
by thecheat » Thu 19 May, 2005 4:11 pm
hahaha *points finger* flat head hahaha (no I could't make it any better)