After Apocalypse RPG
Moderator: MaxCoderz Staff
After Apocalypse RPG
After Apocalypse is my latest game project for the TI-89. It is a tile-map scrolling RPG, happening in modern times. So far I completed the engine, and made it easy to write separate chapters and maps for it, which are dynamically included inside the main program - basically I don't have to edit the engine anymore, as the game content was completely separated from it.
Nice features include real-time scrolling, dialog interaction with other persons or items, and 16*16 sprite graphics. The visible map is 5 by 4 tiles.
Being an RPG happening in modern times, you won't see Magic and Levels. Or will you? The main plot is based around WW3 and what will happen after (from a fictive point of view of course).
Here's a screenshot of the engine demo:
Nice features include real-time scrolling, dialog interaction with other persons or items, and 16*16 sprite graphics. The visible map is 5 by 4 tiles.
Being an RPG happening in modern times, you won't see Magic and Levels. Or will you? The main plot is based around WW3 and what will happen after (from a fictive point of view of course).
Here's a screenshot of the engine demo:
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- Calc Wizard
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Yeah it does look nice! Does the top menu only have that text in it, or does it have a purposefull use for in game menus?
That would look really nice in gray!
That would look really nice in gray!
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I use the top Tabs just for game title. I put them in to take off the default Graph menu,, which would be completely irrelevant to the game.
The whole engine is Menu tag and Goto/Lbl free. It is all logical statements.
Yea, I wish I could make it in grayscale. I might look into Flib and see what I could do with it, but I'd very much like to keep AA 100% Basic.
The whole engine is Menu tag and Goto/Lbl free. It is all logical statements.
Yea, I wish I could make it in grayscale. I might look into Flib and see what I could do with it, but I'd very much like to keep AA 100% Basic.
Whats the size of the game??
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Game engine is 2744 bytes.
Graphics are ~4000 bytes so far, but they're definitely going to go up to maybe 15000-20000 (large worlds).
Map matrix is 350 bytes, but it is only 10 by 8.
Game info is stored in separate programs, chapters. Their size is relative.
Yea, as for speed, it runs a bit faster on my 89T, but it is playable on the VTI as well
Graphics are ~4000 bytes so far, but they're definitely going to go up to maybe 15000-20000 (large worlds).
Map matrix is 350 bytes, but it is only 10 by 8.
Game info is stored in separate programs, chapters. Their size is relative.
Yea, as for speed, it runs a bit faster on my 89T, but it is playable on the VTI as well
- Madskillz
- Calc Wizard
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wow...nice work arti! Like Tr1p said, we get a few 89 games once in a while, if at all. This is great to have an 89 game posted here and being showed off in such great splendor! It looks awesome, and rather fast. Keep us posted.
The Revolution is here...
I switched over from TI-BASIC to C/TIGCC. What this means is super-fast-loading maps, larger game areas, detailed grayscale graphics, and smaller size with more features.
After Apocalypse will be a series of RPG's, each released as a standalone game.
Today I wrote the basic plot for the first AA chapter, "After Apocalypse: Eye of the Hurricane".
I hope that during this week I will have some nice screenshots for you.
After Apocalypse will be a series of RPG's, each released as a standalone game.
Today I wrote the basic plot for the first AA chapter, "After Apocalypse: Eye of the Hurricane".
I hope that during this week I will have some nice screenshots for you.
This is weak, I know, but it's better than nothing (remember, I'm a total noob at C/TIGCC)
Read a bit more about it here:
http://artraid.com/ti/index.php/2005/05 ... pocalypse/
Read a bit more about it here:
http://artraid.com/ti/index.php/2005/05 ... pocalypse/