Archia

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Luthar
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Post by Luthar »

ok, the program i'm working on, and almost done with is a (hopefully) large rpg. It has a store with multiple weapons and armor, 1 working area, and 3 races to choose from. Also, once you choose your race, a stat generator will create your health, defense, power, etc... Hopefully I can get this up within like 4-5 more days. It shouldn't take too long.
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Shadow Phoenix
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Post by Shadow Phoenix »

any good graphics? Omnicalc? any other asm libs? More info ^_^
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Post by Luthar »

lol, no major graphics...or omnicalc??...yea..i'm still new at this but i'm gettin close. If you have some suggestions to what would be a good addition, i'm all ears.
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Shadow Phoenix
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Post by Shadow Phoenix »

use sprites instead of pictures for maps.
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Post by koolmansam375 »

This is basic then? Cool more rpgs. I should really try and work on my rpg :-/
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Post by tr1p1ea »

Wow, there has been some real activity this month, a heap of new projects.

Sounds cool Luthar, give us a screenie when you can? :).
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Post by DJ_O »

Yeah the is lot of new projects! :) Now we need new cool RPGs, it's have been a whole month since the last time I updated Omnimaga archives :cry:
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Post by Luthar »

hehe, I can get some screen shots ASAP, but right now I have to fix a bug..*mutters* But this one, once I get done, should last you a good 2 hours at least.
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Shadow Phoenix
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Post by Shadow Phoenix »

*hopes its not text RPG*
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Post by Luthar »

Shadow Phoenix wrote:*hopes its not text RPG*
*coughs* It is somewhat, but won't be completly text based. I also have a major huge store with like 12 weapons, and 15 armor things.
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Post by Luthar »

I just realized something....the amount of weapons is around 20, there are 3 shields, 3 gauntlets, 3 helms, and 3 set's of leggings...hmm...funny thing is, the store is bigger than the main program..*mutters* optimizing here i come..
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Post by tr1p1ea »

Well there certainly isnt anything wrong with heaps of items :). Im sure that some of the BASIC guru's around here can give you some optimisation pointers :).
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Luthar
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Post by Luthar »

tr1p1ea wrote:Well there certainly isnt anything wrong with heaps of items :). Im sure that some of the BASIC guru's around here can give you some optimisation pointers :).
hehe, That would be great if they could, I sure could use it. The program is runnin slow, but no biggy, it will probably run slower once I get the sprites and such added in. But heck, trial and error, right?
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Post by necro »

if your using omnicalc, sprites can be faster than a screen of text...xlib can make graphical maps faster than using a screen of text (a good bit faster)
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Post by MetalHead25 »

is not faster than omncalc is it?
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