Polis

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T0RM3N7
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Polis

Post by T0RM3N7 »

ive decided that all the rest of my horrible games are crap so i've come up with a new idea...

Ancient Greek Warfare :D :D

okay I'm doin this in BASIC and i might need some help so any help would be good

you can select a "polis" (a tribe/city-state). You start the game in training. as you move up in the ranks at the barracks/training grounds you can up your stats (attack, defense, intelligence, accuracy, and leadership) in mock fights and battles you can gain exp. then once you graduate from training then you fight actual battles. In between battles you can go from polis to polis (as long as they're your allies) and buy new weapons and armor. The game ends either when you die or if your polis is the most powerful.
Each polis has a special ability. currently i've thought up: intel. for Athens, attack for Sparta, defense for Macedonia, and accuracy for Thebes more ideas will come later

things I currently need help with: Battle engine, map-tiles, and collision detection
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

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Dragonwarrior333
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Post by Dragonwarrior333 »

For the map tiling use Xlib, its awesome :D

Your idea sounds cool as long as you dont give up.

If you need any other help I can help or any other basic programer on the site!

Good luck!
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Post by lloydkirk1989 »

This sounds like an awesome idea. Ancient greece is a fascinating topic and history in general is neglected in the TI community.
merthsoft
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Post by merthsoft »

Will it be true to history (weapons and such)?
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dysfunction
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Post by dysfunction »

Hmmm sounds sweet.
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Post by tr1p1ea »

Sounds cool, there arent many war games for calc :).
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T0RM3N7
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Post by T0RM3N7 »

@merth:yeah the weapons will be true to history but you might not appreciate the full beauty of the weapon unless you see it in the shop.(in the battle mode you dont see very much of the weapon.)

I finally settled on a style for the battle engine--individual style.
you and your 3 "buddies"(more on this later) enter into battle with swords drawn. you go mano e mano with the enemy's front line. the other styles were Tactical and turn based.

and does anybody know how to get more than the standard 27 variables and more than the 10 pics??
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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Shadow Phoenix
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Post by Shadow Phoenix »

More than 27 var: Use lists.
More than 10 pics: use ZPic
Life is getting better.
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Post by necro »

vars: use Finance and or lists/strings
pics: I like screen shot maker http://www.ticalc.org/archives/files/fi ... 17119.html
T0RM3N7
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Post by T0RM3N7 »

how do i use lists for variables?
(i know its probably easy to understand but im incompetent with these things :oops: )(now my brain hurts :x)
okay so far i understand using Xlib and Zpic but i need to load them onto my calc
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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Dragonwarrior333
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Post by Dragonwarrior333 »

OK here is how to use lists:
( "->" is the store symbol)

Storing multiple things in a listcan be done be using
{1,2,3,4,5}->L1

To get a certian element in a lish say we want the third number we would say
L1(3)

To store to a certian element you would do
1->L1(1)

I think thats all you need to no but there is most of the list functions in the list munu on the calc and the manual might be better in explaining the others becuse I dont have the time to :D
But that is probably all you need to know to make a game using lists
T0RM3N7
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Post by T0RM3N7 »

Ok i've got Xlib on my calc and i'm tryin to make a map for the battles :D

the battles are going to be started when you swing your sword at the enemy. in the battles you control 1 of 4 characters. you can switch chars to keep your players from dying.

I'm tryin to think up what the characters should look like
if you have any ideas for an 8x8 sprite just post them here

(these new smileys are driving me to the point of almost giving in to grayscale :shock: :shock: )
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
T0RM3N7
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Post by T0RM3N7 »

sorry to every one who is looking forward to this game, but im gonna hafta stop programming it till im done with my Comp. Sci. project. :cry: :cry: :cry:
this project is my final and I really don't want to screw this up :( , so im not goning to be posting until after finals. :( (I hope all y'all can wait that long)
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
merthsoft
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Post by merthsoft »

That's a neat final.
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SO CLOSE

Post by T0RM3N7 »

Oh man its so close to the end of the school year im goin ballistic!!!
any way im gonna try and get a screenie up of the menu I made :D :D during the boring times of Geometry class
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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