metroid, zelda, kirby...all got games (or at least attempts to make games for them were made) but Castlevania has yet to see its own game. Does anybody think that CV needs a game besides me?
Well, Castlevania might end up as only an attempt as well... considering that Castlevania would be nearly as hard to do as metroid, and Metroid is very diffiult...
"You're very clever, young man, but it's turtles all the way down!"
Leave this to me. I do believe I could make a good / nice castlevania game... but ... i might have to (actually I will) be asking for a little help from you guys that can do ASM.
Someone could just rip off my Diortem engine and change it so instead of guns there is swords and use it for a castlevania. Basically the engine of diortem is fully functional and run pretty fast, but I would not be able to explain how it works because I am not a good teacher
necro wrote:The game would probably need to be in a shell or in asm...hopefuly a game like this would mimick the best of the series (CV2: Simon's Quest)
I liked circle of the moon, but the dss system sucked ass. i havent played aria of sorrow, but i hear its REALLY good. Harmony of Dissonance is like Simons Quest
the problem with the GBA CVs was the leveling up which and multiple weapon types (isnt as fun as a whip)...but buying sub weapons is the coolest thing but was never repeated and I realy like the recovering 'magic' in aria (I dont like the heart depletion very much and think they should solely be for health and currency as opposed to amo)