A forum where you can announce your awesome project(s).
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DJ_O
Calc King
Posts: 2324 Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
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by DJ_O » Tue 29 Mar, 2005 6:40 pm
Added a pixel
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Tue 29 Mar, 2005 6:43 pm
hey kevie, how is diortem coming...I can't seem to make a fast wall crawling code for my snake
DJ_O
Calc King
Posts: 2324 Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
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by DJ_O » Tue 29 Mar, 2005 6:51 pm
necro wrote: hey kevie, how is diortem coming...I can't seem to make a fast wall crawling code for my snake
Hmm, still progressing, but as I said on many posts I am cutting down in features and there will be no crawler in the game, so basically this mean that I don't have any crawler code with me
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Tue 29 Mar, 2005 7:15 pm
hmmm...I thik I'll just make him go straight forward untill he hits a wall, then he will bounce of at a random direction
the_unknown_one
Calc Master
Posts: 1089 Joined: Fri 17 Dec, 2004 9:53 am
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by the_unknown_one » Tue 29 Mar, 2005 9:38 pm
Man, if ya need more speed, just wait for EBL
Releasing v. 0.1 soon...
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 31 Mar, 2005 12:51 am
I have added a snake enemy and optimised the cat a bit...working on the spider
DJ_O
Calc King
Posts: 2324 Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
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by DJ_O » Thu 31 Mar, 2005 2:13 am
necro wrote: I have added a snake enemy and optimised the cat a bit...working on the spider
Cool, *waiting for screenies*
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 31 Mar, 2005 2:19 am
I could make some more "simulated" screens, but I can't take any actual pictures of it because it won't work in flash debbuger. I also think it would be cool to make zelda using the engine after it is done.
and maybe make a greyscale version
merthsoft
Extreme Poster
Posts: 496 Joined: Tue 21 Dec, 2004 6:49 am
Location: WI
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by merthsoft » Thu 31 Mar, 2005 2:27 am
THose are some awsome sprites...
Shaun
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 31 Mar, 2005 3:34 am
just imagine if they were in grey scale
I hope MLC is done soon
tr1p1ea
Maxcoderz Staff
Posts: 4141 Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
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by tr1p1ea » Thu 31 Mar, 2005 4:39 am
Wow, that is some really nice sprite work.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Spengo
Calc Master
Posts: 1116 Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
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by Spengo » Thu 31 Mar, 2005 6:28 am
I was kinda thinking that too...:D
bananas... o.o
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 31 Mar, 2005 12:52 pm
kinda...I made those sprites a looooong time ago...right about when I got my 83 silver I think...
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Thu 31 Mar, 2005 4:42 pm
hey...how do I take pictures inside of flash debuger (I subtituted DI for a getkey and it works on debuger now)