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Posted: Sat 10 Nov, 2007 4:39 am
by Toaster
I am going to set it to none cause I hate it.... :roll: Or if I do set it it will be differant.. Speedtree isnt free.. :(

Posted: Sun 11 Nov, 2007 8:42 pm
by Halifax
I was just joking around. ;) There are plenty of other free alternatives to SpeedTree that you could probably adapt to your engine.

Like PagedGeometry for Ogre3D.

EDIT:

Also, I wouldn't just set it to none. LOD is usually a key feature. Oblivion, GTA IV, Crysis, etc. all use LOD. I just think you need a new terrain LOD algorithm. Even in Crysis though it isn't perfect. (You can see trees popping into view, and minimal terrain popping.)

Posted: Mon 12 Nov, 2007 5:24 am
by Toaster
Yeah thing is I cant really change it that much.. :oops: And I'll have to look at this pagedgeometry..

Here's a new screenshot of specular mapping:
Image

Posted: Tue 13 Nov, 2007 12:41 am
by Liazon
that's pretty nice.

though shouldn't the sunlight be spread out more evenly on the entire surface? not just the disk?

Posted: Tue 13 Nov, 2007 12:43 am
by Toaster
Yeah it should be but that was the only object I had with a specular map I dont really know how to make one.. :roll: Well I kinda do but I am not artist.. :x

-Toaster

Posted: Tue 13 Nov, 2007 7:21 am
by Toaster
Got bored again so I went decided some Realtime stencil shadows might be nice... :D

Image

That blue thing is the light..

-Toaster

Posted: Fri 16 Nov, 2007 5:06 am
by DJ_O
post removed

Posted: Fri 16 Nov, 2007 5:24 am
by Toaster
The textures aren't that good... :roll: lol

Posted: Fri 16 Nov, 2007 5:46 am
by DJ_O
post removed

Posted: Fri 16 Nov, 2007 8:28 am
by Toaster
Yeah IDK I think it looks okay. :) Here's a screenshot of a soccerball. Just some effects done to it too make it looks uber sweet ie specular mapping and bumpmapping.

Image

Edit: Why not release it...
Image

Posted: Fri 16 Nov, 2007 11:35 pm
by Toaster
New screenshot this time its of clouds plus shadows and water. :D

Image

Posted: Sat 17 Nov, 2007 1:23 am
by Super Speler
Looks good, though a little grainy.

Posted: Sat 17 Nov, 2007 3:30 am
by Halifax
Are those clouds volumetric, or baked into a skybox? If volumetric, then what algorithm do you use?

Posted: Sat 17 Nov, 2007 3:45 am
by kalan_vod
Clouds are looking very well, and the grate on the walkway is nice too!

Posted: Sat 17 Nov, 2007 8:41 am
by King Harold
Are those edges supposed to be wavy? they aren't actually under water, right?