The Forgotten Sword
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The Forgotten Sword
Good news Iam working on TFS. I updated the battle engine!! You now 4 dif wepions a Sword, Battle Axe, Bow, and The Forgotten Sword. I also updated the leveling up system!! Right now iam working on the movie. It looks sweet!! I'll keep you posted. Check back here and at our forum.
http://www.calcwebzine.com/revsoft/phpBB2/index.php
http://www.calcwebzine.com/revsoft/phpBB2/index.php
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- Shadow Phoenix
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Okay here's the deal I am removing TFS part 1 demo off of my site. This is because there is a new omnicalc and I dont feel like updateing the demo. I will realease TFS Part 1 FULL VERSION. In the next month or two. Stay tunned for updates!!
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Okay new updates it might take a little longer that planed because iam making the battle engine with ASM!!!! I already started work on it!! But there is one problem I want to use grayscale!!! but I need to call the program with a ASM( command... Could someone please give me a header for ION that will alow you to call it with the ASM( command?? Thanks!!!!!
Progress:
Movie: 50% done!!!!
Battle Engine: 20%
Maps: 85% done!!!
Shop, Weapons, and Items: DONE!!!!
Stay tuned for more updates!!!
--Toaster
Progress:
Movie: 50% done!!!!
Battle Engine: 20%
Maps: 85% done!!!
Shop, Weapons, and Items: DONE!!!!
Stay tuned for more updates!!!
--Toaster
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Hmm the game was cool even without grayscale. Maybe just wait until zgreylib (or EBL maybe? ) can be compatible with Omnicalc without having saferam area conflicts or if you dont need extreme grayscale quality dont make everything in grayscale and use this:
http://www.ticalc.org/archives/files/fi ... 35823.html
but if you use fully animated grayscale sprites like in the old demo I dont think grayscale is a good idea, unless you are making the battles in 100% ASM
http://www.ticalc.org/archives/files/fi ... 35823.html
but if you use fully animated grayscale sprites like in the old demo I dont think grayscale is a good idea, unless you are making the battles in 100% ASM
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Thats what I ment battles will be compleatly ASM!!! Already got sprites moving around and stuff!!! This means I can have more weapons and more monsters to battle!!! Stay tuned for a screen shot of the new battle engine too!!!!
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- Calv!n.n0.1
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Glad to hear that you are working on this again Toaster! Keep up the great work! I can't wait to see screenies!
Revolution Software - http://www.revsoft.org
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Well I've been Working on the engine for sometime here's a pic of what I got....
http://toaster.t35.com/test.bmp
Right now the sprite is not masked so it looks ugly!! But I think I can think of some way of making it masked The only two ways I know how is to edit Jim's Grayscale Large Sprite for masked or cut the guy into 8*8 tiles so I can use Aligned Masked Sprite.
http://toaster.t35.com/test.bmp
Right now the sprite is not masked so it looks ugly!! But I think I can think of some way of making it masked The only two ways I know how is to edit Jim's Grayscale Large Sprite for masked or cut the guy into 8*8 tiles so I can use Aligned Masked Sprite.
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Please do thanks!!
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