Omnicalc 1.23 and above never reseted my RAM, I can even send the program to my computer without any problem. I dont understand why people are sticking with the idea that Omnicalc is unstable 9 months after the release of the new omnicalc. I know it's huge and all the math functions could be replaced with programming functions, but I definitively it's the only way to have fast graphical games in basic. Using the Asm( command or execAsm( command in a while / for( / repeat / goto loop isnt a very good idea, unless you have 22 KB of RAM free to run the gameToaster wrote:Umm with all these options why not just learn ASM and make your game in ASM?? I think with all of those tools it would be a great help in making basic games but like omnicalc is it gona reset your RAM.
Just try to play the reign of Legends 3, which uses Codex, then compare the walking engine speed with reuben quest, which uses omnicalc
The only way to have something as fast as Omnicalc would be to make a Asm program that install the EBL libraries directly in the TI-OS like omnicalc does and be able to run them with a modified token form like real(XX, .
EDIT: the other solution would be to rewrite the Asm( command so it run as fast as basic commands and install it as a hook in the TI-OS like omnicalc