ASM tool for BASIC programmers
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I dunno if this would be easy. Not much people did that before. If he does it maybe this would conflict with Omnicalc... but wait, if he does that this mean this would be faster so we would not need omnicalc except in Grayscale games
but first program the basic functions, then the more complex after
but first program the basic functions, then the more complex after
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pff
Yea, i replied, i already know how to take it from strings now, but i still need to know how to do some other stuff which is in ur routines...
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This is a really sweet project!! I cant wait till it's done. It will give basic programmers lots of add power!
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http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
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I tell ya man, this is gonna kick ass. I'll be using it in all my programs. lets hear it for the lazy BASIC programmers who cant/wont learn ASM!
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...
A Basic programmer can decide if he learns ASM or not, but if he doesnt it doesnt mean he's lazy... And i'm glad people are looking forward too it
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I have another idea for a feature, though I think it would be difficult/impossible to do:
You enter a string into Ans. The first character of that string is the type of variable "P" for program, "L" for list, etc. Then type the name of the variable. Then what you want to enter into that variable. This is all entred into one string (not acually entered into a string var, but into Ans). Thhen when asm(prgmEBL is called, it would store that data into that variable. So to store code into program A:
"P,A,While 1:Disp A:End":Asm(prgmEBL would make prgmA look like this:
While 1
Disp A
End
Or
"L,1,1,1,3
would make L1 equal {1,1,3.
You enter a string into Ans. The first character of that string is the type of variable "P" for program, "L" for list, etc. Then type the name of the variable. Then what you want to enter into that variable. This is all entred into one string (not acually entered into a string var, but into Ans). Thhen when asm(prgmEBL is called, it would store that data into that variable. So to store code into program A:
"P,A,While 1:Disp A:End":Asm(prgmEBL would make prgmA look like this:
While 1
Disp A
End
Or
"L,1,1,1,3
would make L1 equal {1,1,3.
"You're very clever, young man, but it's turtles all the way down!"
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Actually, I forgot to mention, you could also have another argument at the beginning, whether to save or load. If you do save, it would store that data into the variable, if you did load you woulnd't enter any dat after the arguments, and if the variable as a program it would run it, if it was a bitmap it would display it, if it was a list it would store it into Ans, etc.
"You're very clever, young man, but it's turtles all the way down!"