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RGP: Revolution Grayscale Package

Posted: Sat 12 Mar, 2005 3:23 am
by Jim e
I proud to annouce my new greyscale package, RGP: Revolution Grayscale Package. <sarcasm>I know that I have been keeping this a secret for quite some time now.</sarcasm> But now I have my own project thread on revsoft. So I'll keep the updates there. So far there is enough complete to release to a few people that already have a project near compeletion that are using ducks GPP. It can currently drop in place of Duck gpp without any porting or equate changing. Theres more info at my thread.

Heres the link:
http://calcwebzine.com/revsoft/phpBB2/v ... 4b52645a6f

RGP is perfect for a RPG.

Thanx for the support yall.

Posted: Sat 12 Mar, 2005 3:56 am
by Mike K
I can use this to make a rocket propelled grenade?! :shock:

-Mike

Posted: Sat 12 Mar, 2005 5:54 am
by CrimsonCasio
:D I think you've just earned yourself a place in the MLC credits jim :D

lol

Posted: Sat 12 Mar, 2005 8:46 am
by the_unknown_one
Yep, and also in the credits of one of my upcoming games :D

Posted: Sat 12 Mar, 2005 2:47 pm
by DJ_O
maybe someone could finally post Space Dememtia II to the 83+ :lol:

ImageImage
ImageImage

Posted: Sat 12 Mar, 2005 11:20 pm
by dysfunction
Yeah... right. I doubt you could even do the orignal wireframing 89 Space Dementia.

Posted: Sun 13 Mar, 2005 1:49 am
by Jim e
Sure you could. Wire frame for sure. Now filled vector or Textured vector, thats tougher.

Posted: Sun 13 Mar, 2005 4:20 am
by tr1p1ea
Well there is always: http://users.tpg.com.au/adslmpxk/Screens/xwing.gif

*runs away* :).

Posted: Sun 13 Mar, 2005 11:59 am
by kv83
*looks over to tr1p* care to update desolate with a faster version? :wink:

lol

Posted: Sun 13 Mar, 2005 12:26 pm
by the_unknown_one
Yea, i thought so too, all people who already made a game with duck's greyscale kit should update it with jim e's :D

Re: lol

Posted: Sun 13 Mar, 2005 4:56 pm
by Shadow Phoenix
the_unknown_one wrote:Yea, i thought so too, all people who already made a game with duck's greyscale kit should update it with jim e's :D
/me Thats almost me!
I am gonna be the first one to try it out ^_^ I hope

lol

Posted: Sun 13 Mar, 2005 4:58 pm
by the_unknown_one
LOL No ya wont, i will make sure of that! I will be the first! :D Mwuhaha, i'm superior to you!

Posted: Sun 13 Mar, 2005 6:22 pm
by Duck
Cool. How much faster is it?

Posted: Sun 13 Mar, 2005 6:46 pm
by Jim e
At frequency 0 yours take 93% of the processors time.
At frequency 2 yours take 96% of the processors time.
At frequency 6 yours take 69% of the processors time.
My normal version takes 63% of the processors time.
My Faster version takes 60% of the processors time.

Doesn't seem like much but it's making the difference. Plus I've been optimizing all the routines, which really helped out more than I thought, and adding a few of my own. I'm halfway done with a sprite clipping routine right now.

Though I hope peolle realise that the main reason I'm releasing this is to push the SE and not so much a speed gain. The grayscale on the SE is flawless, where as I could only do my best for the 83.

I should update the ZIP, I'll do it in a little bit.

Posted: Sun 13 Mar, 2005 6:51 pm
by mnc2fan
if someone was willing to overclock their 83(84)+(SE) it might could be possible. +5 or +6mhz i possible, that should be able to handle it pretty well. my 84+SE runs desolate on interupt setting 6. :twisted: :twisted: