Slordax

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Should I create DIABLO OR SLORDAX?

DIABLO FOR SURE!!!
4
22%
SLORDAX, SLORDAX And Slordax AGAIN!
8
44%
You should make a Tic-Tac-Toe game! =D
6
33%
 
Total votes: 18

MetalHead25
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Post by MetalHead25 »

Its seems to be pretty slow, but looks much better now
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Shadow Phoenix
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Post by Shadow Phoenix »

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Fuzzy, still crashes.
http://tifreaks.8.forumer.com/viewtopic.php?t=8 if you wanna help =D
Life is getting better.
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tr1p1ea
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Post by tr1p1ea »

I noticed that your sprites go off the screen, but in your code i only saw that you use gsPutSprite. Have you changed this routine to support clipping? If not that could cause problems for you.
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CalcKing
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Post by CalcKing »

mmmm.... shooting up your own RAM by sending enemies flying through it. :roll:
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dysfunction
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Post by dysfunction »

At least it now runs at a somewhat reasonable speed. Looks nice so far :)
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Shadow Phoenix
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Post by Shadow Phoenix »

well, the sprite clipping isnt a problem, i changed it...but still crahes on exit.
I suspect stack problems...
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Shadow Phoenix
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Post by Shadow Phoenix »

YESSSSS I DID IT!!!!!!!
I FOUND THE MISTAKE!!!!!!!!
I HAD JP DRAWS AND DRAWS DID NOT HAD RET ANT THE END OF IT NOW I FIXED IT AND IT WORKS PERFECTLY!!!!
THANK YOU EVERYBODY!!!!
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tr1p1ea
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Post by tr1p1ea »

Heh good work. Always nice to fix trouble making bugs :).
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kalan_vod
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Post by kalan_vod »

just look at ur code and im no expert, but why dont you use direct input? they key ports thing
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Shadow Phoenix
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Post by Shadow Phoenix »

well, I HVAE to use DI, since I want for my ship to fly not only at 8 directions but a lso to recognize the @nd button being pressesd while otheres a re pressed
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tr1p1ea
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Post by tr1p1ea »

You can use direct input with the interrupts disabled. Its the other routines that need the IM 1 routine.
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