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[in dev] Final Fantasy - Quest for Rana

Posted: Wed 27 Apr, 2011 10:22 am
by aeTIos
Hello everyone here,

I'd like to announce my new project here.
Its called Final Fantasy : Quest for Rana.

Story and prologue:

-- Story --

You are Ryan, one of the Hikarii knights that defend the treasures of Rana. Those treasures give the power to the magical sceptre of the king of Eukaria, King Travan. Of course, there are people who want to rule over the kingdom and want the treasures of Rana...

-- Prologue --

It was a dark night in the kingdom of Eukaria. It was cloudy and you couldn't see the moon. In Rana, the Hikarii knights were guarding the entrance of the shrine where the treasures were kept.

Suddenly...

"AAAAAARC!" one of the guards cried, and he fell dead. The other guard looked around and saw his friend dead on the ground, with an arrow in his head. At that time, he realized that he was looking to the wrong side, and turned to the other side... and faced one of the knights of Lord Copar...

half an hour later.
"ouch... I'm not going to survive this... I'm writing something here in the sand..."

The other day...

Ryan ran to the hill where the shrine with the treasures of Rana was. The guards were not returned, so there was something wrong. He came on the top of the hill and found his mates lying dead. Then he looked in the shrine...

and saw a message in the sand:
"Wer kiled bj lord cpar kight. th stol th treasus o Ra/"  (Yes, that is intended to have much spelling mistakes lol)



Okay, that was it. Any comments/suggestions?

Other technical info:
-this is gonna be in ASM, in chapters

Re: [in dev] Final Fantasy - Quest for Rana

Posted: Thu 05 May, 2011 9:32 pm
by Madskillz
The last FF game I played I think was FF 3 for the SNES. Can't wait to see how yours progresses.

Re: [in dev] Final Fantasy - Quest for Rana

Posted: Fri 06 May, 2011 2:04 pm
by tr1p1ea
Sounds really good so far! One of the things that lots of calc games lack is a good story. I love it when imagination goes into projects, impressed :).

Re: [in dev] Final Fantasy - Quest for Rana

Posted: Fri 06 May, 2011 2:35 pm
by aeTIos
Yeah, I have put 1.5 hours in the storyline and the names. I'm trying to make this either 4 or 3-lv grayscale, but I have to do some research on how to do grayscale :)

Re: [in dev] Final Fantasy - Quest for Rana

Posted: Fri 06 May, 2011 5:55 pm
by Xeda
Sheesh, this is going to be in assembly O.O I am horrible with making games in assembly. I've never been able to finish a simple one, yet x.x Assembly games always impress me XD

Re: [in dev] Final Fantasy - Quest for Rana

Posted: Sat 07 May, 2011 12:56 pm
by aeTIos
This is also my first asm game, thats why its in chapters (more easy to develop)