Page 1 of 2

What Basic Tools have to be allowed?

Posted: Tue 22 Feb, 2005 7:20 am
by kv83
Last year some people complained that theire fav. tool wasn't supported. Can someone of the basic guys indicate which tools have to be allowed for sure?

Posted: Tue 22 Feb, 2005 1:48 pm
by DJ_O
If it's going to be an animation:

Zpic, because TI-BASIC only allow 10 pictures
Omnicalc might be too much, but it might be useful for some 2D animation **cough**Wacky fun Random Numbar Generator in grayscale**cough**

Unfortunately Omnicalc is only for the 83+ so I am afraid it would not be a ggod idea. Zapi works on both 83s.

Posted: Tue 22 Feb, 2005 2:09 pm
by leofox
If you make your own asm lib, can you use it too? Maybe only if it works on both the 83+/84+ and 83?.

Posted: Tue 22 Feb, 2005 2:11 pm
by kv83
leofox wrote:If you make your own asm lib, can you use it too? Maybe only if it works on both the 83+/84+ and 83?.
Of course not. this way you could make a whole asm prog, and execute it from basic...

Posted: Tue 22 Feb, 2005 2:40 pm
by leofox
kv83 wrote:
leofox wrote:If you make your own asm lib, can you use it too? Maybe only if it works on both the 83+/84+ and 83?.
Of course not. this way you could make a whole asm prog, and execute it from basic...
if someone'd do that he/she might as well just enter in the asm category.

But i meant something like a simple sprite routine.

Posted: Tue 22 Feb, 2005 5:19 pm
by kalan_vod
well if not omni then codex :P

Posted: Tue 22 Feb, 2005 5:22 pm
by leofox
codex doesn't work on ti-83 too right?

Posted: Tue 22 Feb, 2005 5:25 pm
by kalan_vod
well dang i dont know...

Posted: Tue 22 Feb, 2005 6:19 pm
by DJ_O
Zapi works on both 83 and 83+/84+. However sprites are soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo hard to make *urg*

Posted: Tue 22 Feb, 2005 8:02 pm
by kv83
leofox wrote:
kv83 wrote:
leofox wrote:If you make your own asm lib, can you use it too? Maybe only if it works on both the 83+/84+ and 83?.
Of course not. this way you could make a whole asm prog, and execute it from basic...
if someone'd do that he/she might as well just enter in the asm category.

But i meant something like a simple sprite routine.
Winning a basic comp with an asm prog is easier... so it's still a no

Posted: Tue 22 Feb, 2005 8:05 pm
by Gambit
leofox wrote:codex doesn't work on ti-83 too right?
I'm sure it's quite trivial to port.

About making sprites, I was considering making a C/C++ program that automated it (like making it on-calc and this program changes it to .db's), but never found the time... :?

Posted: Tue 22 Feb, 2005 8:12 pm
by DJ_O
From my perception of things, I think that if someone use an ASM lib, the BASIC code should do at least 70% of the work, especially since it's a programming contest. Grayscale for example is actually done by ASM at more than 60/70%. What I mean is that if I would make a grayscale animation this would mean that more than half of the work is done by the author of the ASM lib, not by the one who participate in the programming contest.
Just a thought. Basically, people should be allowed to use Asm libs, but with moderation.

Posted: Tue 22 Feb, 2005 8:17 pm
by leofox
If you use a lot of asm libs, or, like i mentioned, use your own subroutine, can you participate in the asm competition?

Posted: Tue 22 Feb, 2005 8:46 pm
by CrimsonCasio
suggestion: allow all ASM libs but set up a system to dock points for over-use, and for the use of some things like omnicalc.

Posted: Tue 22 Feb, 2005 10:23 pm
by blueskies
or we could have three categories. basic, basic + asm libs and pure asm. I don't know if we would have enough entries to make this possible, but it would certainly clear up this confusion of "how much asm can I use in my basic program?"