It's going to be throwback a bit; with SNES era style graphics.
It's main focus will be on jobs, people may change their jobs whenever. (probably with some limits, such as 5 minutes out of battle, etc.)
Characters, Jobs, Abilities, and equipment all will have levels.
So far with the game, i have animated, masked tilemapping systems, masked and animated character movement, object and enemy display.
The maps are animated, with 4 frames of animation each, per tile. Not all tiles are animated, obviously.
I've created a rudimentary update system, that downloads a text file with instructions to the program on how to update to a newer version over HTTP. News can be loaded the same way.
I haven't worked on multiple resolutions, so obviously it doesn't work with all computers currently.
There's a bunch of stuff, and a lot of thought put into it.
Basically, what I'm looking for is some support, and getting a small community together.
I don't think I'll need much help coding, I think I definitely will need some pixel art help.
Anyways, the current dev forum is here: http://destinyonline.s2.bizhat.com/
There's not a lot of content there, if you have a question let me know, or message me.
There are some tiny builds with only character movement and a layout together. Nothing major.
Thanks, and long time no see,
Patori
![Bird :drifter:](./images/smilies/grayscale_drifter2.gif)
![Bird :drifter:](./images/smilies/grayscale_drifter2.gif)
![Sad :(](./images/smilies/grayscale_sad.gif)