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Re: supaplex

Posted: Tue 19 May, 2009 10:55 pm
by Spencer
Hey that's fixed! The latest version GIF and AVI capture is in pretty good shape. I should probably submit to ticalc soon to prevent spans of unavailability, though.

Re: supaplex

Posted: Tue 19 May, 2009 11:29 pm
by benryves
Glad to hear it. :D

Agreed that uploading to ticalc.org would be very useful in the meantime.

Re: supaplex

Posted: Sun 19 Jul, 2009 2:17 pm
by darkstone knight
time to post about progess...

the engine is 99% done huraay
as im on vacation (beach=stupid :x ), i have plenty of time to copy the levels (i have 10 out of 111 atm...)
the compression routine al almost done (it works it just doest output anyting... :D )
due to compression being less effective than i thougth, this will be an 3 page app

expect a fully working demo soon :yes:

Re: supaplex

Posted: Tue 21 Jul, 2009 12:43 pm
by NanoWar
Three pages, whoa! 111 Levels is the complete game, right?

Re: supaplex

Posted: Tue 21 Jul, 2009 1:24 pm
by darkstone knight
yep :D

the original did barely fit on a floppy (1.44 MB) btw..

the compression ratio is somewhere near 80% 8)

Re: supaplex

Posted: Mon 07 Dec, 2009 12:40 pm
by darkstone knight
thread retrieval!

i finally tackled the compression:
Image
bytes in grey are bytes i won by compressing the level, ratio is around 70%, average is a bit higher

next task: decompressing :P

Re: supaplex

Posted: Wed 09 Dec, 2009 12:38 am
by King Harold
Well be careful, you haven't compressed something until you can decompress it :)

What compression techniques are you using?

Re: supaplex

Posted: Wed 09 Dec, 2009 9:50 am
by darkstone knight
lz77, and then von-huafmann

the lz77 decompresser already works, and von haufmann is pretty easy:
shift everyting 3 bits to the right
if the outcome is %111, push $30 on the "decompress stack" folowed by 8, and then 5 bits from the compressed data
if the outcome is %110, get 4 more bits and look up a table to find the correct tile
of the outcome is %***, push those 3 on the "decompress stack"

thats is, actually :D

Re: supaplex

Posted: Sat 16 Jan, 2010 9:54 pm
by darkstone knight
King Harold wrote:Well be careful, you haven't compressed something until you can decompress it :)
Image

Re: supaplex

Posted: Mon 18 Jan, 2010 4:44 am
by shmibs
demo soon?!! wonderful(math was beginning to bore me like none other

Re: supaplex

Posted: Mon 18 Jan, 2010 8:19 am
by darkstone knight
i already released a demo a few months ago, i think its still hosted on UTI

tell me any bugs you might find :)

Re: supaplex

Posted: Fri 22 Jan, 2010 4:55 pm
by darkstone knight
supaplex39 opt.gif
supaplex39 opt.gif (241.14 KiB) Viewed 24527 times
i still need to fix the font, however