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supaplex

Posted: Fri 24 Apr, 2009 9:38 pm
by darkstone knight
already announced on UTI, now on maxcoders TM!

anyway... for those who don't know, supaplex is one of the more famous versions of boulder dash type of games.

features:
its an app, 2 or 3 pages (the original had over 1 mb of data :excited: )
111 levels (if i can fit them on the calc.... levels take 5 min average)
highscores :yes:

screenies: this is level 13, which is way to hard (failed 9 times and still counting)
(yes, i died before i got to the hard part....., view in firefox)
edit: WHAT? 256 kib max file size? the .gif is over 3 mb :cry:
(sorry for the choppy-4-shades-of-gray screenie...)

[image removed - benryves]
edit: added likt to screenshot: http://dhost.info/stefand/supaplex/supaplex17.gif

annyway, you can download a demo of the game here (.zip)
supaplex.zip
supaplex demo 24/04/09
(16.65 KiB) Downloaded 1050 times
edit: for some reason my host refuses to host screenies on other sites :o
edit: it's alive! thank god for ftp!

Re: supaplex

Posted: Fri 24 Apr, 2009 11:15 pm
by DigiTan
This game looks astonishingly close-to-finished already. How'd you make the titlescreen by the way?

Re: supaplex

Posted: Fri 24 Apr, 2009 11:41 pm
by benryves
Good work on the project! :)

I removed the screenshot as the link contained the password to your FTP account (which I don't think you really wanted to share with the world). It was also ludicrously enormous; please try and keep screenshots under 512K (which is pretty huge anyway!)

Re: supaplex

Posted: Sat 25 Apr, 2009 7:53 am
by darkstone knight
uhh thanks

the engine is near finished, i need to word on the:
bombs, 3 types
more enamies, one is right-handed...

but i still need to make a menu, and compress all levels...
creating (copying..) takes about an hour, there are 111 levels...

i may release another demo next week whit a few levels :yes:

edit: about the tilte screen, a friend made it, i think he made it in gimp+istudio

Re: supaplex

Posted: Tue 28 Apr, 2009 10:05 pm
by Arjan
darkstone knight wrote:edit: about the tilte screen, a friend made it, i think he made it in gimp+istudio
I made it with GIMP only

Re: supaplex

Posted: Wed 29 Apr, 2009 7:56 am
by darkstone knight
but i used istudio to convert it to hex :pirate:

Re: supaplex

Posted: Thu 07 May, 2009 9:38 pm
by darkstone knight
i had a bit (a lot, actually) of progress this week

because im lazy, and this site doesn't like 2 MB screens...

http://www.revsoft.org/phpBB2/viewtopic.php?t=1039

next time il actually upload the screens here, i promise :drifter:

Re: supaplex

Posted: Fri 08 May, 2009 1:06 am
by Wesley
Nice work, darkstone knight! It's awesome to see everyone keeping progress on their projects. Maybe one day I will have some of my own (calculator projects), rather than this old and simple one: http://duggzilla.com/wesley/ti/.

The screenies look great!

Re: supaplex

Posted: Thu 14 May, 2009 1:38 pm
by darkstone knight
as revsoft is down, i quickly hacked together a wikidot site

http://stefand.wikidot.com/supaplex1

:kitty: (maxcoderz smilies rock! :D )

Re: supaplex

Posted: Fri 15 May, 2009 7:31 pm
by NanoWar
Maybe http://imageshack.us/ ?

MC smileys are the best.

Re: supaplex

Posted: Fri 15 May, 2009 7:57 pm
by darkstone knight
imageshack caps at 1.5 mb, some screens are 8 MB :excited:

Re: supaplex

Posted: Sat 16 May, 2009 8:27 am
by NanoWar
Okay, I have another one... https://www.getdropbox.com/ ? It's really good, but I dont know its bandwidth.

Re: supaplex

Posted: Sat 16 May, 2009 11:41 am
by benryves
Couldn't you optimise the screenshots?

Re: supaplex

Posted: Sat 16 May, 2009 2:59 pm
by darkstone knight
how? :D

Re: supaplex

Posted: Sat 16 May, 2009 3:32 pm
by benryves
In the past I've used Adobe ImageReady (part of Photoshop), though that tends to choke on GIFs with a very large number (>1000) of frames. Paint Shop Pro's equivalent, Animation Shop, handles larger GIFs much better, but doesn't optimise as nicely.

Dropping the resolution down to the native 96x64 helps quite a lot, as does dropping the framerate. Unfortunately, last time I used Wabbitemu changing either of those properties caused it to output broken GIFs :(