Res
Moderator: MaxCoderz Staff
Hey! That looks really good! One thing though, is this gonna be another of those games with 523 different subroutine programs that takes a day and a half to uninstall? :) Please try to keep the number of those as low as possible. Also, remember that each program, even archived programs, takes up, what is it...12 bytes of ram? It looks cool though. There can always be more adventure/puzzle games! :D There are never enough of those.
bananas... o.o
Programs have different sized VAT entries depending on the length of their names. An empty program with only one letter in its name takes 10 bytes, while the same program named with 8 letters would be 17 bytes. (8-1=7=17-10)
Oh, and that's an... interesting.. Location there, Spengo... *changes location to reflect Bot Attack theme*
Oh, and that's an... interesting.. Location there, Spengo... *changes location to reflect Bot Attack theme*
- benryves
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Is it possible to use DelVar to delete program variables from TI-BASIC? If so, the programmer could write a nifty uninstaller.Spengo wrote:Hey! That looks really good! One thing though, is this gonna be another of those games with 523 different subroutine programs that takes a day and a half to uninstall? Please try to keep the number of those as low as possible. Also, remember that each program, even archived programs, takes up, what is it...12 bytes of ram? It looks cool though. There can always be more adventure/puzzle games! There are never enough of those.
Knowing how limiting some of the core TI-BASIC commands are, DelVar probably complains. What TI-BASIC *really* needs is a "try-catch" or "die" type error handler. It's great allowing people to archive/unarchive vars with BASIC code. However, IIRC, asking to archive an already archived program or unarchive a program in RAM causes an error and there isn't a command to determine the status of a particular program.
- kv83
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Hey, this reminds me a lot of Desolate (key codes and stuff)... somehow a mix between box 'n' bombs and desolate to be more precise...
anyway, looking good. The style of DigiTan's sprites is really nice.
Can you say what the story plot is?
Edit: d'oh, scrap the first part, I should read the whole topic next time
anyway, looking good. The style of DigiTan's sprites is really nice.
Can you say what the story plot is?
Edit: d'oh, scrap the first part, I should read the whole topic next time
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- Calc Wizard
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He started making a diortemish game but he finally decided to make a desolate game. He uses Omni and xLIB. Pretty cool so far!
EDIT: Now that I look at the screenshot carefully I think it's more like Reuben Quest 2, because you can push blocks, just without grayscale
EDIT 2: 500 POSTS!!!! I AM THE GOD! THE MASTER OF UNIVERSE!!!!!!!! but what is the URL to the overkill smiley?
EDIT: Now that I look at the screenshot carefully I think it's more like Reuben Quest 2, because you can push blocks, just without grayscale
EDIT 2: 500 POSTS!!!! I AM THE GOD! THE MASTER OF UNIVERSE!!!!!!!! but what is the URL to the overkill smiley?
wow, im glad you all like it, but kevin I never got to play your games except like your demos of diortem. I guess you can say its like desolate, but i would like it smillar to resident evil story and puzzels like it also. well i dont have a real story and the sprites arent like res. so i cant call it that so any ideas?