Page 1 of 1

Shining Force 68k

Posted: Fri 24 Oct, 2008 12:49 am
by Wesley
I never thought it could be possible, but when Mario was created for the 68k calculators, I saw the amazing potential of the 68k's. If Mario could be created, so can a game like Shining Force. Of course I don't speak of the new GBA version, but the old SEGA version.
I also understand that a project like this would probably take a LONG time, but it's just an idea being thrown out. It would be pretty awesome to get something like Shining Force on a calculator. Maybe, just maybe; if I come to understand programming good enough, I will start the project myself. Of course that may just take a while...

Re: Shining Force 68k

Posted: Wed 29 Oct, 2008 4:01 am
by kalan_vod
Could you post some information over it for me? And also creating sprites helps games get produced ;)

Re: Shining Force 68k

Posted: Thu 30 Oct, 2008 1:20 am
by Wesley
Alright, if you want some information of the game and practically all about it, except a few exceptions, you can visit this link:
http://rpg-home.lunar-net.com/sf-web/index.html
I have attached a few pictures of some sprites I threw together really quickly, so they are a bit more sloppy than they could be. Also notice that I made all of these 4-level gray-scale.

I think one problem with this game would be the size of the screen on the TI-89T. If things were scaled down, they would look horrible, so scrolling would be more important than on the actual Genesis version.

Re: Shining Force 68k

Posted: Sat 01 Nov, 2008 4:58 am
by Wesley
Alright, well it's pretty difficult to find sprites and tilesets, but I found a pretty complete one from Shining Force 2. Here it is. Keep in mind that these are quite large for the tiles, however. These are 32*32; the originals should be 24*24 (I think).