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Posted: Sat 26 Jul, 2008 8:26 pm
by cjgone
I'll make random shootings when I get the time.

Posted: Mon 28 Jul, 2008 9:44 pm
by cjgone
random firing
Image

Posted: Wed 30 Jul, 2008 5:14 pm
by Halifax
Cool, looking good.

Posted: Sun 03 Aug, 2008 2:19 am
by cjgone
Project will be delayed as I add more cooler stuff that youll like and stuff.


I have completely rewritten how the objects move, so now advanced custom precoded tasks can occur via lists that inc\dec xcor and ycor for cooler stuff, not to mention how it makes the code a bit more organized

i haven't made any advanced movementd yet, but whats chillin atm:
Image

Posted: Sun 03 Aug, 2008 6:34 pm
by chickendude
Wow that's looking real nice!

Posted: Mon 04 Aug, 2008 1:04 am
by ISUCK
Looks very promising! I await more progress :)

Posted: Tue 05 Aug, 2008 11:26 pm
by kalan_vod
Nice, glad you added the random shootings!

Posted: Fri 08 Aug, 2008 5:06 am
by Madskillz
Wow looks great, I can't wait to see more of this game! Keep up the awesome work and give phoenix a run for it's money!

Any hints on some of the bonuses we can expect?

Re: space shooter

Posted: Wed 03 Sep, 2008 8:29 pm
by DigiTan
If I can throw something out there, I'd like to see some kind of a movement upgrade. One to speed up the ship a little for dodging.

Re: space shooter

Posted: Sun 07 Sep, 2008 5:41 am
by cjgone
Project is halted. Program is interfering with the OS, and no one wants 2 play a bugged game. :?

Re: space shooter

Posted: Mon 08 Sep, 2008 10:49 am
by Liazon
what exactly is happening?

Re: space shooter

Posted: Tue 09 Sep, 2008 1:57 am
by cjgone
Like every 2-5 times I run the prog, it changes the graph screen from FUNC to something else but can't be changed back, and the graph still graphs in Y= mode instead of like parametric, even tho it shows parametric (it'll be like X1 =dsdfsdgg Y1 =trgdfgfd, but you can't use "T", which is parametric.).

Re: space shooter

Posted: Tue 09 Sep, 2008 10:23 am
by leofox
cjgone wrote:Like every 2-5 times I run the prog, it changes the graph screen from FUNC to something else but can't be changed back, and the graph still graphs in Y= mode instead of like parametric, even tho it shows parametric (it'll be like X1 =dsdfsdgg Y1 =trgdfgfd, but you can't use "T", which is parametric.).
Make sure to reset all flags like the way they were, and check for buffer overflows.

These things usually happen if you write in the space after or before the graph buffer.

Re: space shooter

Posted: Tue 09 Sep, 2008 2:04 pm
by tr1p1ea
Yeah you have to make sure you look after IY and like leo said make sure you dont go over your buffers. Try commenting out your drawing code or running the game without writing enemy level list or whatever to see if you can catch an overflow.

Re: space shooter

Posted: Fri 12 Sep, 2008 11:19 pm
by cjgone
I think its because i'm writing over the bottom screen.

Only explanation, even though my sprite routine should not draw pics offscreen :S