[Featured][Dev]Robot War 2: Official Announcement
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- Art_of_camelot
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Re: [Featured][Dev]Robot War 2: Official Announcement
That's good to hear. Progress on this has been quiet recently, so I was curious how things were coming.
Projects:
Projects:TBA-Soonish.
Updated 5/3/12
Projects:TBA-Soonish.
Updated 5/3/12
Re: [Featured][Dev]Robot War 2: Official Announcement
/\dittoes
this was one of the projects that inspired me to try coding, and it's wonderful to see it's still progressing
this was one of the projects that inspired me to try coding, and it's wonderful to see it's still progressing
Re: [Featured][Dev]Robot War 2: Official Announcement
Well, it's been a pretty long project. Over the Christmas break, I'm going to clear up one of the more-persistant bugs of the engine and finish up the titlescreen menu and savegame system.
At that point, there should be a pretty good basis for a beta release. That should give players a pretty good feel for the mechanics of the game and generate some useful feedback.
At that point, there should be a pretty good basis for a beta release. That should give players a pretty good feel for the mechanics of the game and generate some useful feedback.
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Re: [Featured][Dev]Robot War 2: Official Announcement
Good news this month. Several persistent bugs...bugs that have been hiding in the core of the game since the beginning...have been removed! The overall game is almost ready to demo!
This game also includes...AN AIR LEVEL! Don't fall off!!
This game also includes...AN AIR LEVEL! Don't fall off!!
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- Art_of_camelot
- Regular Member
- Posts: 124
- Joined: Sun 09 Sep, 2007 8:50 pm
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Re: [Featured][Dev]Robot War 2: Official Announcement
Hooray! I'm really glad that you're nearing a point at which a demo can be released.
Projects:
Projects:TBA-Soonish.
Updated 5/3/12
Projects:TBA-Soonish.
Updated 5/3/12
Re: [Featured][Dev]Robot War 2: Official Announcement
It won't be much longer. I'll want to fine-tune the File Select & load/save code, place some exploding barrels, etc. But for the most part it's demo-ready.
http://www.youtube.com/watch?v=TeAXO-DW ... ture=inbox
http://www.youtube.com/watch?v=TeAXO-DW ... ture=inbox
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- Art_of_camelot
- Regular Member
- Posts: 124
- Joined: Sun 09 Sep, 2007 8:50 pm
- Location: The dark side of the moon
- Contact:
Re: [Featured][Dev]Robot War 2: Official Announcement
Lookin' good Digitan! =)
Projects:
Projects:TBA-Soonish.
Updated 5/3/12
Projects:TBA-Soonish.
Updated 5/3/12
Re: [Featured][Dev]Robot War 2: Official Announcement
To get the program release-ready, I'll be cleaning up a few bugs and image artifacts left over from when the project began.
After that, I'll need to populate each area with citizens to talk to. Since cinematics are going to be a pain, I'll save those for the first major upgrade.
Then, all that's left is boss programming and adding rules stating you must defeat the boss before the next area is available.
After that, I'll need to populate each area with citizens to talk to. Since cinematics are going to be a pain, I'll save those for the first major upgrade.
Then, all that's left is boss programming and adding rules stating you must defeat the boss before the next area is available.
- Attachments
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- Areas like this empty mining camp will be filled with citizens soon.
- mining camp.gif (128.78 KiB) Viewed 75581 times
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Re: [Featured][Dev]Robot War 2: Official Announcement
Here's a preview of how stats will work.
Leveling up will slowly allocate points/squares toward your stats evenly. (The 3 points for Speed were freebies).
Eating food will allocate circles. These have the same effect as regular points, except they will be taken away if you die or don't eat often. Ex: By eating meat 3 consecutive times, I earned myself 3 ATTACK points. I could move those circles elsewhere by eating differently.
Leveling up will slowly allocate points/squares toward your stats evenly. (The 3 points for Speed were freebies).
Eating food will allocate circles. These have the same effect as regular points, except they will be taken away if you die or don't eat often. Ex: By eating meat 3 consecutive times, I earned myself 3 ATTACK points. I could move those circles elsewhere by eating differently.
- Attachments
-
- stats.gif (1.46 KiB) Viewed 75577 times
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- benryves
- Maxcoderz Staff
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- Joined: Thu 16 Dec, 2004 10:06 pm
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Re: [Featured][Dev]Robot War 2: Official Announcement
It all looks very good to me, and I'm excited to hear that you're moving this towards a release!
Re: [Featured][Dev]Robot War 2: Official Announcement
i am exceedingly jealous of that smooth scrolling tile-mapper you have there. is it too highly code specific to ever be used for anything else?