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I just got this email:

Posted: Sat 29 Sep, 2007 4:33 pm
by Dwedit
Subject: Ti - 84 + games

Hey Dan,

You should make a halo for the calc, it should be just like doom, but with more weapons, and their from halo, and the enemies should be the aliens from halo.......and the levels should be open field like the level w/ 2 bases. plz reply

Posted: Sat 29 Sep, 2007 4:38 pm
by Spencer
well what are you waiting for, I bet he has a title screen ready for you

Posted: Sat 29 Sep, 2007 6:11 pm
by driesguldolf
haha I agree with Spencer ;)

The only problem will be that Halo might take 'some' time to make, and maybe he can't wait so long ^^

Posted: Sat 29 Sep, 2007 8:04 pm
by Demon
A lot of people at my school keep wonder if someone will ever make Halo for the calculator.

Posted: Sat 29 Sep, 2007 8:35 pm
by JoostinOnline
By the time you got a good version of Halo, you would be too old to even lift your calculator :)

Posted: Sat 29 Sep, 2007 9:46 pm
by Liazon
ATG on Omnimaga and tifreakware might be able to for 68k. He's been doing some really cool things w/ the FAT engine. Who knows, maybe he'll be able to simulate plasma grenade explosion on screen?

Posted: Sun 30 Sep, 2007 4:11 am
by magicdanw
I once wrote Oblivion on the TI-83+ in BASIC. Of course, I'd never played the game, and based it entirely on my friend's description of "You go places and there's 3D graphics."

So, the game was a menu, where you could:

1. Go somewhere -> Goes back to the menu again.
2. Don't go somewhere -> You get eaten by a grue.
3. 3D graphics -> Random dots on the screen, which I said was like the magic eye pictures. People actually tried to cross their eyes and see 3D. :P

Posted: Sun 30 Sep, 2007 4:22 am
by Art_of_camelot
ZOMG Halo for calcs is 733t. Mabey you could even include and 8 player death match mode for link play! That would be tha shiznit! :lol:

Posted: Sun 30 Sep, 2007 4:26 am
by Halifax
I personally think the only way to do halo right on the calc would be a 2.5D game with 2D sprites(there are some lying around the internet)

I also think it would be really stupid to do Halo with the FAT engine because it wouldn't have the same nostalgia as even Halo 1.

All in all it would be stupid to even attempt this!

Posted: Sun 30 Sep, 2007 4:47 am
by dysfunction
A top-down Halo might be interesting. Halo Zero was cool, but it sucked- Halo as a side-scroller just doesn't work.

Posted: Sun 30 Sep, 2007 5:35 am
by coelurus
What's the point of making Halo out of all the other good potential games suitable for a calc?

EDIT: Oh and I forrgot, something tells my DWedit didn't post this to motivate developers...

Posted: Sun 30 Sep, 2007 2:56 pm
by Liazon
dysfunction wrote:A top-down Halo might be interesting. Halo Zero was cool, but it sucked- Halo as a side-scroller just doesn't work.
ya i saw that too. didn't look too fun but good sprites nevertheless. didn't gangsta or someone want to do a halo side scroller on calc awhile back? http://kvince83.tengun.net/maxboard/vie ... 72&start=0 already had sprites for it too

i think so too coelurus, i was just saying that if anyone has a chance (on 68k), it'd probably be ATG since he's been doing a lot of good work.

Posted: Mon 01 Oct, 2007 4:13 am
by kalan_vod
That would be something that is not that exciting, I would like to see a top down game of anything really (a shooter would be interesting).

Re: I just got this email:

Posted: Mon 01 Oct, 2007 9:12 am
by Timendus
Dwedit wrote:
Subject: Ti - 84 + games

Hey Dan,

You should make a halo for the calc, it should be just like doom, but with more weapons, and their from halo, and the enemies should be the aliens from halo.......and the levels should be open field like the level w/ 2 bases. plz reply
OMFG... That's really sad... :lol:

Posted: Mon 01 Oct, 2007 10:00 am
by benryves
Why Halo?

I guess we could use some sort of simple compression to store the levels (which are just copied and pasted corridors anyway). :)