Stroids

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DarkAuron
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Post by DarkAuron »

Finally I got permission to use Sore Tooth, a song made by Tim Halbert

I'm releasing Stroids 0.3 to the public for testing purposes, and the following (which is quoted from the readme) are the updates since 0.2:
0.3
-AI changed and tweaked (still needs work though)
-Change to bullet firing rate
-Gameplay music
-Movement and gun controls have been changed
-Multiplier added, though missing numerical indicator
-Particles added for player ship movement
-Particles improved for enemies
-Score counter in the middle of the playing field
-Sound effects
See a screenshot here! and Nab a copy here!
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
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kalan_vod
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Post by kalan_vod »

Congratulations, it does certainly looks amazing (judging by the SS posted). I will give this a test drive when I can :P.
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DJ_O
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Post by DJ_O »

COPY! COPY! COPY! *downloads*

*droolz*

I tried now and its getting better and better, only thing tho is that gun 2 and 3 need to be made bonus because else they make game too easy, but its very nice so far!
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
DarkAuron
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Post by DarkAuron »

I know they'll be upgrades, and that game will exponentially get harder the longer you play, so those guns won't necessarily help later, but you can switch weapons right now because of debugging/power testing.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
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DJ_O
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Post by DJ_O »

i know :), now i hope to see a stage/level with 200 enemies moving around (or as much as the game can handle :D)
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kalan_vod
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Post by kalan_vod »

This was very nice, I liked how it was in a sphere (can you come towards myself? More dimensional?
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Madskillz
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Post by Madskillz »

Very cool DA! I cant wait for future updates!
The Revolution is here...
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