Invalid Tangram DE

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

Post Reply
User avatar
KermMartian
Calc Wizard
Posts: 549
Joined: Tue 05 Jul, 2005 11:28 pm
Contact:

Invalid Tangram DE

Post by KermMartian »

I am happy to release my primary calculator project for the last month or so, Invalid Tangram for the TI-83+/SE/84+/SE series. Invalid Tangram can best be described as a cross between Space Invaders and Tetris. Build block combos to gain powerups, then blast the enemies into oblivion while avoiding destruction. Instead of health, you have time: powerups add to your time, but enemy shots can remove it. Run out of time and the game ends. Invalid Tangram DE is based on the PC game by Josh Szepietowski and is available for both Doors CS 6.0 and Ion.

Download:
Image Invalid Tangram DE
Image Invalid Tangram for PC

Image Image Image Image
Image Image Image
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Looks pretty sweet kerm, quite an interesting concept this game is. The kind of out-side-the-box thinking that games are in need of these days. Lots of onscreen action at a nice speed, now i know what the large/masked/clipped sprite routine was for :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
KermMartian
Calc Wizard
Posts: 549
Joined: Tue 05 Jul, 2005 11:28 pm
Contact:

Post by KermMartian »

Thanks, tr1p1ea. Yup, this was indeed what I needed that sprite routine for.
Image Image Image
Post Reply