[CuteGod] Discontinued
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- kv83
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[CuteGod] Discontinued
Yeah, i'm trying my hands on the prototyping challenge of the site I posted some weeks ago in pixal art;
http://lostgarden.com/2007/05/cutegod-p ... lenge.html
After two hours of programming I got a nice random-based map with dynamic generated shadows
I'm programming in C# with XNA. Just thought some of you might find this intresting. Don't know whether I'll ever see it as a real project, but thought it might be cool to get me starting with XNA
http://lostgarden.com/2007/05/cutegod-p ... lenge.html
After two hours of programming I got a nice random-based map with dynamic generated shadows
I'm programming in C# with XNA. Just thought some of you might find this intresting. Don't know whether I'll ever see it as a real project, but thought it might be cool to get me starting with XNA
Last edited by kv83 on Tue 20 May, 2008 12:47 pm, edited 1 time in total.
- tr1p1ea
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Looking pretty sweet so far kv83, im just having a little truble following the perspective. The heights seem a little out of whack?
EDIT - This would make a cool calc game .
EDIT - This would make a cool calc game .
Last edited by tr1p1ea on Wed 18 Jul, 2007 6:15 am, edited 2 times in total.
Horizontal distance between tiles should be 100, vertical distance (same level) should be 80. Each time you go up or down a level, should add or subtract 40 pixels.
These tiles are drawn spaced too far vertically.
These tiles are drawn spaced too far vertically.
You know your hexadecimal output routine is broken when it displays the character 'G'.
- Super Speler
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- kv83
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Heh. Even though I said I don't plan to make them I got around to actually make some;kv83 wrote:I don't have isometric tiles, and I don't plan to make them... so that's propably not an option thanks though
Comments are appreciated of course
Nope. Feel free to use the concept. It isn't even mine concept . I'm not really into ASM atm. Maybe sometime in the future again.tr1p1ea wrote:Did you ever think about a calc version?