MapleStory

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ProphetsDementia
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MapleStory

Post by ProphetsDementia »

Unforunately, TowelMan flopped. However, in my random blundering about, I CORRECTLY calculated 23 of the many formulas for my favorite RPG, MapleStory!

So, I'm thinking, "If I did all this, what can stop me from making a 1P - 2P MapleStory Client?" Then, reality set in.

HOW THE HELL IS A TI-BASIC PROGRAMMER WHO DOESN'T KNOW A THING ABOUT xLIB GOING TO MAKE A HUGE CLIENT WITH ALL THE MAPS FOR HENESYS, KERNING CITY, HIDDEN STREET, PERION, ELLINIA, AND ALL THE OTHER MAPS? NOT TO MENTION ALL THE SERVERS AND SUB-SERVERS THAT COME WITH THAT?

*sigh* I tried doing in in BASIC and I got carpal tunnel.
Meh. I NEED TO LEARN FRIGGIN' xLIB!

If you can pick up where I left off (which is nowhere) or have comments/suggestions, post them here (in this thread).
King Harold
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Post by King Harold »

suggestion: write a mapeditor first
very easy..
you can forget about 2-player in BASIC, getCalc( doesnt work when the other calc isnt idle, so never. Atleast not in a game.

If you can make a mapeditor you can make a game, its a little more complex but atleast you know when to draw (before the wait-for-keypress-and-update-your-timecounter-for-animation loop) and how to get the terrain behind the rest (just draw it first) and how to react to keypresses
try
Repeat K=105:Disp X:Repeat Ans:getKey:End:Ans->K:X+(K=26)(X<16)-(K=24)(X>0)->X:End
Floodkiller
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Post by Floodkiller »

King Harold wrote:suggestion: write a mapeditor first
very easy..
you can forget about 2-player in BASIC, getCalc( doesnt work when the other calc isnt idle, so never. Atleast not in a game.

If you can make a mapeditor you can make a game, its a little more complex but atleast you know when to draw (before the wait-for-keypress-and-update-your-timecounter-for-animation loop) and how to get the terrain behind the rest (just draw it first) and how to react to keypresses
try
Repeat K=105:Disp X:Repeat Ans:getKey:End:Ans->K:X+(K=26)(X<16)-(K=24)(X>0)->X:End
Well, you could do the getCalc(, but it would require a completly menu based graphics screen, an indication of who goes first and second, and lots of formulas. In other words, don't even attempt it.
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Halifax
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Post by Halifax »

hmm I forget but if I remember correctly when i tried making a two player game in basic I ran a getcalc(L1 while the other calc was running the game and it got the list?? I don't know that was like 2 years ago though :/
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crzyrbl
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Post by crzyrbl »

I made a real-time multiplayer game in TI-basic two or three years ago. It was just a really crappy racing game though.
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chickendude
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Post by chickendude »

There are ASM link routines for BASIC programmers that you can use easily enough. I think Timendus has written one that works well.
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