The Massacre
Moderator: MaxCoderz Staff
threefingeredguy it was just a joke O.o
Anyways blood and gore is not going to be the only thing that massacre has. Massacre will include an extensive list of quests and battle enemies along with many items that can be picked up based on a weight system(instead of a how much your backpack can hold style). So you can pick to progress in the game with quests and higher your rankings onto domination or you could just go around killing monsters. Your choice.
Anyways blood and gore is not going to be the only thing that massacre has. Massacre will include an extensive list of quests and battle enemies along with many items that can be picked up based on a weight system(instead of a how much your backpack can hold style). So you can pick to progress in the game with quests and higher your rankings onto domination or you could just go around killing monsters. Your choice.
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Sorry about the Harry Potter Sprite . We will soon have our finished 16x16 sprites written. here is an updated screenshot that includes my scrolling routine (yeah its choppy looking cuz it scrolls 1 byte at a time, but we were hoping to keep speed to a max, and to get some sort of scrolling/tilemapping routine off the ground). Also, the final map will be huge: a 96x96 tilemap of 8x8 tiles (73728 pixels total). The final game will include 256 different usable tiles, and you will be able to make your own maps.
PS: RAM space is very limited for our project (the large tilemaps are 9k apiece, and we need to copy contents of archived progs into part of the running prog w/o actually unarchiving the source prog),so any one with knowledge in manipulating the FLASH memory your help will be greatly appreciated,
THX
snowman_hater (Jon Martin)
check out our website:
http://psugen.freehostia.com
PS: RAM space is very limited for our project (the large tilemaps are 9k apiece, and we need to copy contents of archived progs into part of the running prog w/o actually unarchiving the source prog),so any one with knowledge in manipulating the FLASH memory your help will be greatly appreciated,
THX
snowman_hater (Jon Martin)
check out our website:
http://psugen.freehostia.com
Last edited by snowman_hater on Fri 05 Jan, 2007 8:07 am, edited 2 times in total.
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look here
that's the 83+ rom call guide. There's a rom call called _findsym or _chkfindsym, i forget exactly, but that can be used to find external files.
the other method is to use iondetect, which is probably described in MOS developer info and ion guru
These routines will give you the tools to write a file i/o system.
keep in mind if it's archived, you have to add some # to the pointer returned by _findsym to get to the actual data. Reading from ROM is no problem.
that's the 83+ rom call guide. There's a rom call called _findsym or _chkfindsym, i forget exactly, but that can be used to find external files.
the other method is to use iondetect, which is probably described in MOS developer info and ion guru
These routines will give you the tools to write a file i/o system.
keep in mind if it's archived, you have to add some # to the pointer returned by _findsym to get to the actual data. Reading from ROM is no problem.
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- New Member
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