Commercial game using Fmod
Moderator: MaxCoderz Staff
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
Commercial game using Fmod
Kinghts and Merchants the peasnts rebellion uses FMOD!!
lol I knew they couldn't do anything themselves
they dont even write their own sound player..
and they use direct draw and gouraud shading instead of proper 3d..
lol I knew they couldn't do anything themselves
they dont even write their own sound player..
and they use direct draw and gouraud shading instead of proper 3d..
-
- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
- Location: sleeping
- Contact:
- Arcane WIzard
- Calc Guru
- Posts: 856
- Joined: Mon 21 Feb, 2005 7:05 pm
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
- Arcane WIzard
- Calc Guru
- Posts: 856
- Joined: Mon 21 Feb, 2005 7:05 pm
If they pay for it that makes them more credible as developers since they then obviously have the funding, which isn't pulled out of nowhere.
There are also plenty of things out there which tell you how to display graphics.
Furthermore, your argument thus far only involved knowledge and technical ability, not funding.
Therefor, my comparison is solid.
There are also plenty of things out there which tell you how to display graphics.
Furthermore, your argument thus far only involved knowledge and technical ability, not funding.
Therefor, my comparison is solid.
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
But it was meant to be used by other coders, thats the whole point of it. Using a libs like that would make porting much easier, and would mean less can go wrong since its already tried and tested.
Really theres nothing wrong with revealing what libs a program is using (actually advertising that you are using them isn't legit in some cases), but I believe they have to make some note they are using it somewhere.(probably in the credits)
Opengl is still good compraison.
Really theres nothing wrong with revealing what libs a program is using (actually advertising that you are using them isn't legit in some cases), but I believe they have to make some note they are using it somewhere.(probably in the credits)
Opengl is still good compraison.
- Arcane WIzard
- Calc Guru
- Posts: 856
- Joined: Mon 21 Feb, 2005 7:05 pm
...King Harold wrote:why would FMOD care whether you have funding or not, anyone could make a game without funding, it would just take forever..
[themoreyouknow]King Harold wrote:not really, commercial programs which use FMOD have to pay dont they
Also, there are OpenGL licenses, they just apply to a different aspect of commercial software. Ie. if you sell OpenGL drivers with your hardware like Dell does for example or distribute OpenGL versions/adaptations then you do need a license. 3DLabs and Microsoft need (and have) OpenGL licenses, for example.
http://www.opengl.org/about/licensing/
http://www.sgi.com/products/software/op ... cense.html
[/themoreyouknow]
It can even make the product more appealing. Eg. D3D, OpenGL, Bink Video, Miles Audio, etc.Really theres nothing wrong with revealing what libs a program is using (actually advertising that you are using them isn't legit in some cases), but I believe they have to make some note they are using it somewhere.(probably in the credits)
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
i think k&m also uses bink video..
anyway, i think its totaly lazy of them not to have written their own sound and video routines..
the rest of the game is quite crappy aswell, spelling mistakes and bugs in the game-logic and all..
and they use gouraud and direct draw for the terrains.. not that it's bad but they could have used real 3d, back in 1997 the computers were certainly good enough allready (they use directx 8.0 anyway) the minimum requirements were (still are)
Knights and Merchants "The Peasants Rebellion" copyright Zuxxez Entertainment AG. Joymania Entertainment also has something to do with it but they're not clear about it.
anyway, i think its totaly lazy of them not to have written their own sound and video routines..
the rest of the game is quite crappy aswell, spelling mistakes and bugs in the game-logic and all..
and they use gouraud and direct draw for the terrains.. not that it's bad but they could have used real 3d, back in 1997 the computers were certainly good enough allready (they use directx 8.0 anyway) the minimum requirements were (still are)
so laugh at this game for any reason you like. But I still find they should have writting their own sound and video stuff.Pentium 300 Mhz, Windows 95/98/Me/2000 with 64 MB RAM, 4MB grafic card, 16 bit soundcard, 90MB free harddisk, 4x CD drive, mouse, directx 8.0
Knights and Merchants "The Peasants Rebellion" copyright Zuxxez Entertainment AG. Joymania Entertainment also has something to do with it but they're not clear about it.
- Arcane WIzard
- Calc Guru
- Posts: 856
- Joined: Mon 21 Feb, 2005 7:05 pm
I could name a game with a 7million large player base that has those.spelling mistakes and bugs in the game-logic and all..
Not using 3D graphics for an RTS in 1997 seems like a wise choice to me. They haven't been fully 3D untill much more recently, with 2D RTSes becoming succesfull for several years after 2000 even. Not to mention 3D graphics in 1997 looked like this and thus would've been a large step beckwards.
I guess soon people will expect games to be run off of bootable media such as in consoles to get rid of any interfering processes in the background; only raw and pure game technology...
What's the point of writing custom sound and video libraries? For hobby developers, custom libs can be a learning experience, but when it comes to actually working, it's a different story. If there's a good lib out there doing what you need, just grab it, game development is hairy enough already.
Get working on a serious project and you'll see what I mean, if you write your own libs for sound/video/net, you'll never finish (trust me, I know ).
What's the point of writing custom sound and video libraries? For hobby developers, custom libs can be a learning experience, but when it comes to actually working, it's a different story. If there's a good lib out there doing what you need, just grab it, game development is hairy enough already.
Get working on a serious project and you'll see what I mean, if you write your own libs for sound/video/net, you'll never finish (trust me, I know ).
I've noticed that a lot of games use some video program, like blink video or something. I've noticed it on one of the screens in a few games. There's nothing wrong with that, as it allows the programmers to concentrate on making the rest of the program(the more important part) and not have to waste time reinventing the wheel. In fact, just look at calculator programming. Many people use X-lib to display graphics, among other things. Timendus's API simplifies common tasks often done on a calculator so you can make a program in less time and with less effort. Is that a bad thing?
In Memory of the Maxcoderz Trophy