Space Station Pheta 2 (DEAD but not forgotten)

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threefingeredguy
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Space Station Pheta 2 (DEAD but not forgotten)

Post by threefingeredguy »

I AM starting work on SSP2, but it will be different than previously discussed. Due to time and brain-power restraints, it will be b&w. I would convert those awesome sprites necro made, but most of them are unconvertible. If anyone wants to throw some sprites together for tiles, monsters, anything, as well as ideas, I'd be very happy. My idea is to throw as much random shit into this as possible (except weapons) so brainstorm. Anything that I can possibly get into this and still tie it up coherently will be added! I am using Liazon's sweet sweet n-game sprites. Due to that, and the fact that it can add a more puzzle-like side to the game, ladders can be travelled up either side but cannot be walked through. That way I can cannibalize the wall jumping sprite and make multiple rooms out of a ladder.

Code: Select all

|:
|: Climb this side

:|
:| Climb this side

:|: Climb either side.
Righty-o, no pressure, but I need to finish this 100% by July 31st because I entered yaronet's asm contest then forgot until just now.


EDIT: Sprites so far

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The new dying and falling animations make me giggle.
Last edited by threefingeredguy on Sun 01 Apr, 2007 11:53 pm, edited 1 time in total.
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threefingeredguy
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Post by threefingeredguy »

In the new one, you change from big to small using special pod-thingies. This lets you go places you couldn't before.

Holy crap he's falling! (Big only atm)
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Holy crap he splats! (Big then small)
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I need a lot of random things to but in there. I want this game to be huge improvement over the last one.
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Post by CompWiz »

threefingeredguy wrote:In the new one, you change from big to small using special pod-thingies. This lets you go places you couldn't before.

Holy crap he's falling! (Big only atm)
Image

Holy crap he splats! (Big then small)
Image

I need a lot of random things to but in there. I want this game to be huge improvement over the last one.
sounds great. I can't wait to try out this game. July 31st sounds good. :) at least it won't drag on for years like some [cough] metroid [/cough] games have. :D
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Post by Liazon »

O_O

those new ones just pwn completely.
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Post by katmaster »

Yeah i like them. So are the physics going to be the same or changed?
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Post by threefingeredguy »

Different. It's smoothscrolling now so I will probably handle the jumping like mario.
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Post by CompWiz »

threefingeredguy wrote:Different. It's smoothscrolling now so I will probably handle the jumping like mario.
smoothscrolling in all directions? I could use an engine like that for n game (when I get around to making it, after I finish learning asm).
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Post by Liazon »

well, Revsoft does have free black and white tilemappers :D

edit: i just forget how to nudge everything one pixel at a time.
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Post by threefingeredguy »

Yeah, I am using the free black and white tilemapper posted on revsoft.
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Post by CompWiz »

I guess I'll have to venture over there and have a look. :)
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Post by threefingeredguy »

It's labeled "[Free Code]Black and white tilemapper".
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Post by Liazon »

i guess changing just one thing can shave 1000s of clocks of a tilemapper routine because you have to repeatedly loop it. just amazing.
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Post by katmaster »

Smooth scrolling? Sweetttt!
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Post by CompWiz »

katmaster wrote:Smooth scrolling? Sweetttt!
yeah. this could be a serious contender for ticalc.org POTY. :D
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Post by tr1p1ea »

The community needs some big releases, this project is certainly a contender.
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