progress...
Moderator: tr1p1ea
progress...
what is it?
Yeah, but he gets well paid, plus he gets free computers (he just got a new laptop from them)enIgma wrote:15 hours... ouch... that HAS to suck... I used to work at Kroger for 8 hours a day and get payed $5.15 but 15 hours a day? ouch... I fell bad for the poor guy. >_<
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- Calv!n.n0.1
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15 hours.... that would be like what technically you could get 9 hours of sleep but it would be like 6-7.... i'd go insane.
I'm sure it'll get done though. But still 15 hours, he'd only have time for life really. So unless he hands it down to someone...
I'm sure it'll get done though. But still 15 hours, he'd only have time for life really. So unless he hands it down to someone...
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
- Calv!n.n0.1
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Yay reponse from Joe! No more oppressed labor!sic wrote:Just to clarify, the 15 hour work days were only for a couple weeks a while ago. I'm back to working mostly full time now (35ish hours a week). School is out, too. I work on metroid every now and then - I know, I really should just do some serious work and get it finished
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
Since you all seem to be looking for some news on this project, here's a bit
I just set up source control on my server using subversion, a free CVS replacement that I've found to be quite awesome. In doing so, I've updated my working directory structure a bit. I also dusted off the metroid code (which I honestly haven't looked at in a while) and fixed a few minor bugs. No more features yet, but the next thing on my todo list is to work on the HUD. I need to figure out how I am going to display samus' health, ammo, etc. Any ideas?
I just set up source control on my server using subversion, a free CVS replacement that I've found to be quite awesome. In doing so, I've updated my working directory structure a bit. I also dusted off the metroid code (which I honestly haven't looked at in a while) and fixed a few minor bugs. No more features yet, but the next thing on my todo list is to work on the HUD. I need to figure out how I am going to display samus' health, ammo, etc. Any ideas?
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