WWII Smackdown
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WWII Smackdown
You read it right. World War Two Smackdown. An arcade fighting game between the world's leaders of the time. Pretty weird, huh?
Actually it goes back to my history teacher talking about germany punching out france...but anyway.
The sprites suck more or less (I'll get a screen shot of them later) but thats because i have to do at least 5 leader's (i have already done Hitler, Mussolini, Tojo, and FDR (who rides his wheel chair) and I have yet to do Charles de Gaulle (french dude) and Stalin (who I may not do))
So I have to do each of them doing left/right punches/kicks and some combos or whatever. Since this is going to be in xLib...i dont want to take up a lot of space w/ 32*32 sprites...more on this later.
Oh, P.S. I have doubts about this being completed...
Actually it goes back to my history teacher talking about germany punching out france...but anyway.
The sprites suck more or less (I'll get a screen shot of them later) but thats because i have to do at least 5 leader's (i have already done Hitler, Mussolini, Tojo, and FDR (who rides his wheel chair) and I have yet to do Charles de Gaulle (french dude) and Stalin (who I may not do))
So I have to do each of them doing left/right punches/kicks and some combos or whatever. Since this is going to be in xLib...i dont want to take up a lot of space w/ 32*32 sprites...more on this later.
Oh, P.S. I have doubts about this being completed...
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Re: WWII Smackdown
Larz Olfen wrote:Since this is going to be in xLib...
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
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http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
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yeh, thanks for answering that, Timendus.
Anyway, I have a problem already, and Im not sure what causes it (since im pretty new to using xLib). I have all the "real(" things set to display the sprites, but when I run the game, they dont appear. Once I stop the game, they are on the graph screen...so does anyone know why this is? (Btw, I dont have a map behind the sprites, and I dont know if that makes a difference or not...)
Anyway, I have a problem already, and Im not sure what causes it (since im pretty new to using xLib). I have all the "real(" things set to display the sprites, but when I run the game, they dont appear. Once I stop the game, they are on the graph screen...so does anyone know why this is? (Btw, I dont have a map behind the sprites, and I dont know if that makes a difference or not...)
xLibs real( sprite routines copy your sprite to a graphbuffer - not to the screen (afaik). To copy the buffer to the screen use:
Make sure you clean the buffer [real(0] before using.
Code: Select all
6 - UpdateLCD
-------------
usage: real(6
This function will copy the graph buffer to the LCD
Revolution Software
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I have some sprites done...as i said they kinda suck. Turns out I can only do right punch and right kick, because of the way things look (although a left kick may be possible)(no left punch, though) I've only done a kicking sprite for Hitler, so I won't post that yet.
Oh, and for most of them everything below their head is identical...
(those are ears on De Gaulle that look so weird. He had some pretty weird ears.)
*GASP* I havent done a Churchill sprite. Don't worry, he'll be in the game...once i make his sprite...
Oh, and for most of them everything below their head is identical...
(those are ears on De Gaulle that look so weird. He had some pretty weird ears.)
*GASP* I havent done a Churchill sprite. Don't worry, he'll be in the game...once i make his sprite...
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Re: WWII Smackdown
Crap, sorry. It was late and I missed that sentence. Forgive meLarz Olfen wrote:Since this is going to be in xLib...
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yeh, I know. and that'll be especially good for the opposing AI, you know, so I dont have to draw so many sprites...
Oh, btw, I was looking at some other topic (racing game one...can't remember the name) and it mentioned Rigview for grayscale sprites. I tried it, and it worked. Here's my question: how can you get the rigview pics into a game (such as an xlib game) and is that even possible? Sorry if this is in the readme, but I haven't had much time on my comp that hasn't involved incredibly long projects for school ...
Oh, btw, I was looking at some other topic (racing game one...can't remember the name) and it mentioned Rigview for grayscale sprites. I tried it, and it worked. Here's my question: how can you get the rigview pics into a game (such as an xlib game) and is that even possible? Sorry if this is in the readme, but I haven't had much time on my comp that hasn't involved incredibly long projects for school ...
Well rigview is mostly for pictures, not to be used as graphics since you can't place them around. xLIB can do gs though, there are a few tutorials online. Here is one I find very good.