Small Project

A forum where you can announce your awesome project(s).

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kalan_vod
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Post by kalan_vod »

You know what they say?
"Everythings been done before" :D
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DJ_O
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Post by DJ_O »

Wow I am starting realising I suck at pure BASIC programming (I am more a lib enhanced basic guru >.< )
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JavaMan
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Post by JavaMan »

I just realized that the label i made to return back to the main program after drawing a tile was useless, although it works. Instead now, I will make individual if statements return instead of goto the label to return. This will make it faster, but just a bit. :)

I have also made a house tile into the program, and I'm currently working on a map editor, so I can easily make maps. :)
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Dragonwarrior333
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Post by Dragonwarrior333 »

I had made a house game its called House Creator which had alot of house sprites that you could use but just give me credit:

Image

Here was what a screen would look like together:

Image

Im all done with the project so they are not really in use but my game did use Xlib so they are 8X8 :D
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kalan_vod
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Post by kalan_vod »

Wow those look pretty nice :D.
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Post by currahee »

Nicez sprites. Speaking of tilemaps, I also liked Hitoshi's tilemaps (well, applies for only the first chapter in FFTOM2) though it was quite... generic as well as the Red Hour 2 demo's tilemapping routine.
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JavaMan
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Post by JavaMan »

Dragonwarrior333, those look pretty good, but I want to make my own tiles. :)

Updates are here!
Instead of a 8x7 grid, I made it 10x7. The loading is a bit slower but I made optimizations, so it won't look that bad. I added a start menu.

I finished my dialog engine! :) I also included water, and person tile.

The cursor is still in the game to be used to identify items.

Look at my first post to see the updated screeny.
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kalan_vod
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Post by kalan_vod »

Looks really nice, so is this going to be a rpg maker/editor? or will you release a product using this? Or a little of both maybe?
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DJ_O
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Post by DJ_O »

wow awesome, I am amazed by what people can do in pure basic, keep up the good work on this :)

I like your sprites too
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Timendus
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Post by Timendus »

My first Basic RPG engine (almost 6 years ago) called a second program that drew the sprites with line and pixel commands in If statements. I hated it, and thought it was very childish to do it like that. So about a year later I wrote a more generic sprite drawing routine that used 8 numbers in a list, converted them to binary and pixel-on'ed them to the screen. I was a lot more satisfied with that system, but it was horribly slow :P

So now it turns out that my first method was the fastest possible in pure Basic? :?

Anyway, after that I made the full switch to assembly :)
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kalan_vod
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Post by kalan_vod »

Well using elfprinces routine would be cutting it pretty close on speed wise. (he has a string which is displayed onto the graphscreen using the sub comand which will display each char within the string and advance the position by one etc.)
JavaMan
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Post by JavaMan »

I have been working on a battle engine for my tile mapper. It has basic animation for attacking. So far, you can attack the monster, but it doesn't attack back. :( See the new screeny in first post.
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kalan_vod
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Post by kalan_vod »

WOW! Just really unquie! (spelling?) I really am getting too excited for this!
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Loki
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Post by Loki »

Simply amazing! no way in hell thats pure basic.
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DarkAuron
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Post by DarkAuron »

And that's at 6mhz? :?
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