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New Contest?

Posted: Wed 08 Feb, 2006 9:59 pm
by Dwedit
I say we need a new contest, "rotate that sprite" quickly became a joke.
I propose a tilemap renderer which draws with perspective and rotation, similar to mario kart.

Posted: Wed 08 Feb, 2006 10:05 pm
by Liazon
That sounds fun. I wonder if it was possible for someone to take teh F-Zero engine (was it Mode7) decompile it, and then port it to z80.

Definitely a new contest is needed.

Re: New Contest?

Posted: Wed 08 Feb, 2006 10:36 pm
by kv83
Dwedit wrote:I say we need a new contest, "rotate that sprite" quickly became a joke.
I propose a tilemap renderer which draws with perspective and rotation, similar to mario kart.
I guess my z80 knowledge is to limited to organize a competition with fair rules. So you are free to do so.

Posted: Wed 08 Feb, 2006 11:14 pm
by Dwedit
calcul831415 wrote:That sounds fun. I wonder if it was possible for someone to take teh F-Zero engine (was it Mode7) decompile it, and then port it to z80.

Definitely a new contest is needed.
The SNES implements Mode 7 in hardware, not software. So disassembling F-Zero wouldn't be very helpful, it would just show what the SNES writes into those registers.

Posted: Wed 08 Feb, 2006 11:20 pm
by kalan_vod
Well I think jime has mode 7, but I think he meant this. Btw great to see you around more Dan!

Re: New Contest?

Posted: Wed 08 Feb, 2006 11:42 pm
by Jim e
Dwedit wrote:I say we need a new contest, "rotate that sprite" quickly became a joke.
I propose a tilemap renderer which draws with perspective and rotation, similar to mario kart.
Well f**k, MODE7 is my signature....
I didn't know it was gonna be a contest I wouldn't have released code...
Ah well...Coelurus already did so, makes no difference.

I agree with you on the rotate sprite, we helped each other way to much.

Posted: Thu 09 Feb, 2006 4:42 pm
by benryves
Good idea; sadly, my attempts to proper "mode 7" (as opposed to the faked effects, such as in Pixel Madness) have been buggy and horribly slow... there'd be no competition with something like Jim e's code ;)

Posted: Thu 09 Feb, 2006 10:03 pm
by Liazon
0_0 jim e made F-Zero for 68k?

either way, a new contest should be started. But I did like how in the end (really 3) people managed to produce effective code.

Posted: Thu 09 Feb, 2006 11:26 pm
by tr1p1ea
Jim e didnt make that 68k game ... and you menat to say 'utterly useless' instead of 'efficient' right? :).

I think that if the comp was going to be mode7 ... we would require a fair bit of time, and you cant expect more than a few entries ... if you're lucky.

Posted: Thu 09 Feb, 2006 11:35 pm
by Jim e
tr1p1ea wrote:and you menat to say 'utterly useless' instead of 'efficient' right? :).
Damn straight, the sort one was better.
tr1p1ea wrote:I think that if the comp was going to be mode7 ... we would require a fair bit of time, and you cant expect more than a few entries ... if you're lucky.
I already started this does that mean I can't enter, or is a prizeless competition less strict.

Posted: Thu 09 Feb, 2006 11:48 pm
by DigiTan
Sorry if this derails the topic a little but would ball race be an example of mode 7. Or maybe a close cousin? The commenting is written in Klingon so I can't tell.

Posted: Thu 09 Feb, 2006 11:50 pm
by kalan_vod
Sorry but, WOW thats seems pretty cool.
*hopes digitan ports it to 83+ "D

Posted: Thu 09 Feb, 2006 11:53 pm
by kv83
DigiTan wrote:Sorry if this derails the topic a little but would ball race be an example of mode 7. Or maybe a close cousin?
Ball Race? Looks to me like Plain Jump :P Anyway... that ain't Mode7

Posted: Thu 09 Feb, 2006 11:55 pm
by DigiTan
I guess it's a few branches off on the family tree then. It's nice and fast though. Would make a decent mario cart.

Posted: Thu 09 Feb, 2006 11:56 pm
by tr1p1ea
It has perspective ... but it doesnt have rotation.