Page 1 of 1

Duke Nukem z80

Posted: Wed 01 Feb, 2006 4:29 pm
by kalan_vod
I think it would be cool to have a Duke Nukem game for z80s, one like Duke Nukem 68k. I was planning on doing this with xLIB, but it would be too slow. If anyone would like to work on this in asm or something I would LOVE to see it!

Posted: Wed 01 Feb, 2006 4:40 pm
by benryves
I have some 16x16 Duke (II) sprites and a walk loop, but they are a bit ugly. :(
Duke Nukem is a great game :)

Posted: Wed 01 Feb, 2006 4:44 pm
by kalan_vod
Would you mind posting them and maybe let me use them? :D I think I have a good idea for a game concerning this!

Posted: Fri 10 Feb, 2006 2:16 am
by Madskillz
I have a greyscale titlescreen that I made for cobra, I was testing out the text at the bottom....ironically the character is duke nukem.
So we have a titlescreen done as well! :wink:

Posted: Fri 10 Feb, 2006 3:43 am
by kalan_vod
Well I would hope someonewould make this, but the best I can do is do it in basic....which would be very similar to metriod...or will it :D...

Posted: Fri 10 Feb, 2006 4:02 am
by Madskillz
I must have lost the .gst file for it, but I still have the little demo so I used PTI to get a screenshot, then converted that to .bmp. I will upload it to calcGS and fix it up a bit and post it here hopefully later tonight.

Posted: Fri 10 Feb, 2006 4:06 am
by kalan_vod
Cool, I can take that and maybee soon I can start on it!

Posted: Fri 10 Feb, 2006 5:10 am
by Madskillz
well here it is, still working on it, but you get the look at least.
I even mad more of a cartoony type one, a little bit different than this one, but has smoke coming from the gun.

Image

Posted: Fri 10 Feb, 2006 5:54 am
by kalan_vod
Looks really nice! But if I do this in basic I will not make it gs :D. You have the pic you used to convert?

Posted: Fri 10 Feb, 2006 2:10 pm
by benryves
They're massive (16x24) and utter rubbish! There's a reason I don't like doing pixel art...
Image

Posted: Fri 10 Feb, 2006 3:54 pm
by tr1p1ea
Probably too big for a calc game ... but its still sweet Ben! :D.

Posted: Fri 10 Feb, 2006 3:59 pm
by kalan_vod
Wow, that looks great, maybe if I could tone it down to 16x16...

Posted: Mon 13 Feb, 2006 12:22 am
by Madskillz
Ben they look very nice.

Kalan, I would much rather see Res or Chips challange finished before you picked this project up. Too many projects at once can cause more problems than you might be ready to face, leading to discouragement, rushed projects or just all together crap.

Posted: Mon 13 Feb, 2006 12:36 am
by kalan_vod
Yeah I know that already :D....I had 7 last month now I am down to 4 so....It's all good :D.

Posted: Wed 15 Feb, 2006 7:33 pm
by CompWiz
Call it Duke Nukem Forever, and you'll never have to finish it. :lol:

Just keep setting release dates, giving progress reports, and putting out a few screenshots. You don't have to do much of anything.


If you ever do finish it, you could do a net-wide release like xlib xlib revolution, and make it to #1 downloaded file on ticalc.org. You know how many people have been waiting for that game? :twisted: