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Posted: Sun 26 Mar, 2006 5:52 am
by BrandonB
http://www.pokemonelite2000.com/sprites.html

That should help you out alot. The only bad thing is, even though I looked on google, I can't find RBY trainer sprites.

Posted: Mon 27 Mar, 2006 4:40 pm
by tifreak8x
He has an emulator that he is ripping the sprites from, and if you look at the other Pokemon topic, I had posted that I found the very same link a few days ago. :)

Too bad the non animated icons aren't in order...

Posted: Mon 27 Mar, 2006 5:23 pm
by thegamefreak0134
Actually getting the trainer sprites isn't the hard part. Getting them the right size is the hard part, seeing as how I'm no pixel artist.

BTW, if anyone wants to see the greyscale versions of all of the pokemon I'll be using, I can post them here. Let me know if you do. As for progress, Jim E said he'll be working on an APP-friendly version of his greyscale package that I can use. Once I have that, the project will begin to take off. Until then, well, it's just a matter of collection.

-thegamefreak

Posted: Mon 27 Mar, 2006 5:55 pm
by NanoWar
Until then, well, it's just a matter of collection.
That's like live-PokéMon for you ;)

Posted: Mon 27 Mar, 2006 9:38 pm
by kalan_vod
I would love to see what you have tgf! I am happy Jime is working on a app compatable version!

Posted: Mon 27 Mar, 2006 9:39 pm
by tifreak8x
thegamefreak0134 wrote:Actually getting the trainer sprites isn't the hard part. Getting them the right size is the hard part, seeing as how I'm no pixel artist.

BTW, if anyone wants to see the greyscale versions of all of the pokemon I'll be using, I can post them here. Let me know if you do. As for progress, Jim E said he'll be working on an APP-friendly version of his greyscale package that I can use. Once I have that, the project will begin to take off. Until then, well, it's just a matter of collection.

-thegamefreak
Hmm, I only have one more engine to make, and then it will mainly be getting all the data entered in for mine...

It will be cool to see a demo though. :)

Posted: Tue 25 Apr, 2006 8:03 pm
by thegamefreak0134
Not dead... Not dead...

I'm just letting you all kknow that this project has not died. I'm waiting on a greyscale routine from Jim e (He said he could do one for APPs) and then I'll begin work again. Untill then, I'm working on our smash bros. GBA project, which is going quite well. (check out gbadev.org if you want a peek.) I will begin work on this again as soon as I get grey up and running, I promise.

Posted: Tue 25 Apr, 2006 8:48 pm
by threefingeredguy
Someone posted the sprites you asked for in the pixel art section, in case you didn't notice.

Posted: Wed 14 Jun, 2006 2:57 am
by CompWiz
Has Jim e finished the grayscale package for apps yet? I hope that this project can get back on track, it was going so well before. :)

Posted: Wed 14 Jun, 2006 9:24 am
by tr1p1ea
Well grayscale in Apps is not really that tedious. Plus he said that he isnt going to make one for this very reason. There is a thread about it here: http://kvince83.tengun.net/maxboard/vie ... php?t=1547

Doesnt mean that he doesnt have a special arrangment with thegamefreak0134 though.

That SSB for GBA looks pretty cool too :).

Posted: Wed 14 Jun, 2006 2:29 pm
by Liazon
What is the purpose of the SMC in the nonAPP friendly version?

Posted: Wed 14 Jun, 2006 11:09 pm
by threefingeredguy
To shift the tiles left and right for smoothscrolling.

Posted: Thu 15 Jun, 2006 2:54 pm
by Liazon
so wait, when you do SMC, are you rewriting entire blocks of code? or just single commands? I've never used SMC, so I don't know how to practically use it. It sounds like it can be made APP friendly by making extra copies of the routines in the app that do different things.

Posted: Thu 15 Jun, 2006 3:01 pm
by tr1p1ea
In the grayscale routine SMC is used to rotate the masks around and such.

You could use SMC to rewrite entire blocks of code or single commands really. Basically it is handy for space saving and speed in some cases.

Posted: Thu 15 Jun, 2006 3:02 pm
by Liazon
O_o the speed part I don't get. Does Jim e use some kind of recursive or iterative call to modify the code as it's processing the masks?