Beauty and Splendor
Moderator: DarkAuron
Beauty and Splendor
Is this not the most beautiful thing you have ever seen?
I have finalized my 6x8 Super Mario sprites. Now I bask in their glorious elegance. Further suggestions are welcome however.
I have finalized my 6x8 Super Mario sprites. Now I bask in their glorious elegance. Further suggestions are welcome however.
I'm actually not making a normal Mario game, with the mushrooms and all. I'm making a game where two players fight against each other as Mario. The mechanics are more like those of Super Mario 64 than the original games, except it is in 2D.
What I am thinking of is a game where each player has a power meter split into eighths like in the 64 version, and Goombas turn into coins when squashed, which can be collected to replenish a slice of health. Koopas would give their shells to ride, or possibly to pick up and throw, and Paratroopas would give winged shells instead of turning into normal Koopas. The winged shells would be like the ostrich of Joust.
There might be single player battles against the AI, with unlockable backgrounds. I don't know if I will do scrolling backgrounds. Most likely the whole level or arena would fit on one screen, with 6x6 tiles. It would be kind of cool to have stars like in Super Mario 64, but we'll see. If you have any ideas about how to do that, please share them with me.
What I am thinking of is a game where each player has a power meter split into eighths like in the 64 version, and Goombas turn into coins when squashed, which can be collected to replenish a slice of health. Koopas would give their shells to ride, or possibly to pick up and throw, and Paratroopas would give winged shells instead of turning into normal Koopas. The winged shells would be like the ostrich of Joust.
There might be single player battles against the AI, with unlockable backgrounds. I don't know if I will do scrolling backgrounds. Most likely the whole level or arena would fit on one screen, with 6x6 tiles. It would be kind of cool to have stars like in Super Mario 64, but we'll see. If you have any ideas about how to do that, please share them with me.
Thanks thecheat, though I will probably stick to the original sprites. I will probably use your ducking Mario or a variation on it.
(reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smiling frogs)
(reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smiling frogs)
So I've been drawing 6x6 blocks for the Mario game. I think it would be nice to have 16 different tiles, including black and white background tiles. That leaves me with two spots left. What two other blocks should I add?
[EDIT]
Also, should I add Bob-ombs as enemies that you can throw? Should you be able to pick up and throw shells or even each other?
[EDIT]
Also, should I add Bob-ombs as enemies that you can throw? Should you be able to pick up and throw shells or even each other?
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- Calc King
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I am planning on using the alternate LCD setting to easily display the 6xn sprites. I don't know if that is the reason for the unusual dimensions, but it certainly is a factor. Also, the small tile size allows me to fit 16x10 tiles in one screen, with a row of four pixels left over. I think I will put health bars at the top in that extra space. Do you think that health bars would be acceptable instead of a circular power meter?
I can't figure out what you are trying to say here. Could you explain your statement further?I think so, the top of the blocks (the ones with little circles with a dot in the middle).
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- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
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Okay, I'll use a health bar.
I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your block suggestions!
I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your block suggestions!