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Posted: Wed 05 Sep, 2007 7:28 pm
by kalan_vod
Wow, that is pretty quick. Looking great, and is hit detection fully implemented? I can see the = works ;)

Posted: Wed 05 Sep, 2007 10:06 pm
by tifreak8x
Not fully, There are a few things I don't have it looking for right now. That will be important only when I get that far, as of right now, I am gonna try to get the right and left linker going. :)

Posted: Sat 08 Sep, 2007 2:03 pm
by jimmothy
i dont know how much slower it'd be but perhaps you could put a separator between screen and calc screen. like a line of !'s on the line after the last column used by the game (same on the other side). or do you think it'd be too confusing?

Posted: Sat 08 Sep, 2007 2:20 pm
by tifreak8x
I am unsure, really. Right now, this is a concept, and I need to figure out how to make the linker work going left and right. That has been a slight road block for the last few days...

Posted: Tue 11 Sep, 2007 5:33 pm
by tifreak8x
Well, finally some success! luby from UTI and elfprince has helped me in getting the right and left linker routines working. :D

Image

Posted: Tue 25 Sep, 2007 2:13 am
by tifreak8x
Image

Just showing off the scrolling system some more, with another map. :)

http://tifreakware.net/tifreak8x/pokemo ... backup.gif

In ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.

Posted: Sat 29 Sep, 2007 12:57 pm
by tifreak8x
I finally have it set up so you can enter houses. Well, at the moment, just one house, but as more maps are created, and put in the calc, this will increase. :)

Anyways, the screenie: Image

If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fi ... 38404.html If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor. :P

Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here. :)

Posted: Mon 01 Oct, 2007 4:02 am
by kalan_vod
At first I thought you were overlaying text in the house, I was afraid of how fast it was ;)..I am excited to see this expand, but is there enough ASCII letters for you to work with?

Posted: Tue 02 Oct, 2007 12:06 am
by tifreak8x
I hope so... ._. I still have a ton unused.


Image

Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/)

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing

:P

After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^

Posted: Mon 08 Oct, 2007 12:55 pm
by tifreak8x
Image

Two things to note:

I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.

I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.

Things added:

NPC interactions (obviously)

Made it so the character shows change of direction, without actually having to move.

Fixed some of the borders to the new border system.


Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.

Posted: Mon 15 Oct, 2007 6:34 am
by tr1p1ea
Hey that NPC interaction looks cool. Once you have the mapmaker done you should be able to progress even faster. Top job as usual :).

Posted: Wed 17 Oct, 2007 1:07 pm
by tifreak8x
Thanks. And so far, that map maker is still a total failure. :( I can't seem to get the program to recognize the borders of the map, and it has gotten overly frustrating. I suppose for now, I am stuck to making the maps on calc by hand. <.<

Posted: Wed 17 Oct, 2007 11:27 pm
by Liazon
:( that'll be annoying

Posted: Thu 18 Oct, 2007 1:09 am
by DJ_O
post removed

Posted: Fri 26 Oct, 2007 1:03 am
by tifreak8x
he got it working, and now I have a fun map editor, yay. :)