Pokemon Purple
Moderator: MaxCoderz Staff
Not fully, There are a few things I don't have it looking for right now. That will be important only when I get that far, as of right now, I am gonna try to get the right and left linker going.
http://tifreakware.net - Connecting TI communities
I am unsure, really. Right now, this is a concept, and I need to figure out how to make the linker work going left and right. That has been a slight road block for the last few days...
http://tifreakware.net - Connecting TI communities
Well, finally some success! luby from UTI and elfprince has helped me in getting the right and left linker routines working.
http://tifreakware.net - Connecting TI communities
Just showing off the scrolling system some more, with another map.
http://tifreakware.net/tifreak8x/pokemo ... backup.gif
In ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.
http://tifreakware.net - Connecting TI communities
I finally have it set up so you can enter houses. Well, at the moment, just one house, but as more maps are created, and put in the calc, this will increase.
Anyways, the screenie:
If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fi ... 38404.html If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor.
Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here.
Anyways, the screenie:
If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fi ... 38404.html If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor.
Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here.
http://tifreakware.net - Connecting TI communities
I hope so... ._. I still have a ton unused.
Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:
1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/)
2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order
3. optimize
4. more optimizing
After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^
Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:
1. convert all the menu boxes to the new dynamic system (didn't I already do this?! :/)
2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order
3. optimize
4. more optimizing
After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^
http://tifreakware.net - Connecting TI communities
Two things to note:
I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.
I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.
Things added:
NPC interactions (obviously)
Made it so the character shows change of direction, without actually having to move.
Fixed some of the borders to the new border system.
Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.
http://tifreakware.net - Connecting TI communities
Thanks. And so far, that map maker is still a total failure. I can't seem to get the program to recognize the borders of the map, and it has gotten overly frustrating. I suppose for now, I am stuck to making the maps on calc by hand. <.<
http://tifreakware.net - Connecting TI communities
he got it working, and now I have a fun map editor, yay.
http://tifreakware.net - Connecting TI communities